Toolcraft Exemplar is a Cross-Format All-Star

Toolcraft Exemplar
Kaladesh is going to make Magic fast again…
And Toolcraft Exemplar will be one of the best, and fastest (and not just in Standard).

Will Dead Weight be better than Ruinous Path?

If Patrick’s vision for the Kaladesh-upcoming Standard comes true, it will be!

Toolcraft Exemplar is an obvious addition to a potential White Weenie deck, for instance. If all you do is play Thraben Inspector Toolcraft Exemplar will be a one drop 3/2 on offense. Given the low threshold necessary to get the bonus, Toolcraft Exemplar might be better than Wild Nacatl! Wild Nacatl is a Pro Tour winner and currently tearing up Modern, remember.

Now adding Toolcraft Exemplar to White Weenie is obvious because of the Clue token synergy… But what about Smuggler’s Copter?

Smuggler's Copter
Smuggler’s Copter… Better than all?

Patrick has Smuggler’s Copter as his current top card for Kaladesh; it is an obvious addition to fast beatdown decks like White Weenie… And quite obviously gives you an artifact for your Toolcraft Exemplar.

The learning curve on some of the new Kaladesh cards will be steep!

Smuggler’s Copter is a fast, flying, threat… That is also a Merfolk Looter. This isn’t an ability to be dismissed given the prevalence of the Madness mechanic in the previous block.

But as for having more than one (sorry more than two) artifacts in play… the Exemplar will prove problematic. The first strike isn’t going to matter in a lot of games, until it does. This Dwarf Artificer is going to mess some folks up when they block lazily.

These are two great cards, that will serve great beatdowns (and soon).

More preliminary Kaladesh discussion here:

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Voltaic Brawler and Building Energy Aggro

Voltaic Brawler
Voltaic Brawler will be the centerpiece of a new G/R Energy Aggro deck.

Voltaic Brawler is an outstanding card. Even if Energy Aggro isn’t a thing — just a Gruul aggro deck of some sort — it will likely see play. There will likely be decks where Voltaic Brawler is the only Energy card.

Voltaic Brawler is great when it is working right, due to the nature of the Energy mechanic. For example, you can lead on a second turn Longtusk Cub follow up with Voltaic Brawler, and either put (or threaten to put) counters on the Longtusk Cub to force it through a 2/2 blocker. It can stack with other Energy cards like Lathnu Hellion, or even take advantage of turn one via Attune with Aether.

But that’s not all!

Voltaic Brawler has a sweet fail state (or two, depending on how you look at it)…
You can get in for four, get in for four again, and be left with a card that is on the order of Lambholt Pacifist (which just won both the Pro Tour and World Championship).

“It’s better than Putrid Leech.”
-Patrick

Patrick outlines how Harnessed Lightning will play like Valorous Stance, and Mike points out how seamlessly accurate it will be relative to historical burn cards.

Top Level Podcast also goes over Energy Ramp, B/G Energy Midrange, and intersections between the energy mechanic, and even Emrakul!

All this and more in this week’s podcast!

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Combustible Gearhulk is Our Exclusive Kaladesh Preview

Combustible Gearhulk
Combustible Gearhulk completes the Kaladesh Gearhulk Cycle

Okay, quick list:

  • Combustible Gearhlulk is a 6/6 creature for six mana… But has a “Browbeat” type ability attached
  • Will opponents consistently let you draw three cards? I mean if you can get that, you have accomplished much, because a 6/6 first striking Ancestral Recall for six mana is spectacular.
  • We think opponents might give you three cards more often than you might initially think. Many opponents will live in fear of the idea that there are three Combustible Gearhulks waiting on top of your library.

Context and Synergies:

  • If you can stack the top of your library, this card gets better and better; imagine a format where Congregation at Dawn is legal: You can put Combustible Gearhulk on top of your deck with, say, Emrakul and Ulamog… Congregation at Dawn itself becomes a conditional Draco-Explosion!
  • Combustible Gearhulk is best buddies with Saheeli Rai: Not only is Combustible Gearhulk a great card to nab with Saheeli’s Ultimate, a post-Gearhulk Saheeli makes for a great use of her middle ability.
  • When you’re not actively trying, Combustible Gearhulk is still pretty good; however, remember that even Ramp decks with high casting costs need both cheap Ramp cards and [zero mana] lands to get their big spells out. Will you do ten sometimes? Yes. And you’ll do less than that, often, too.
  • As long as we care about what the top of our libraries cost, Sorin, Grim Nemesis can provide a useful redundancy.

And for kicks, Patrick and Michael talk the other four Gearhulks (and more!) in “Combustible Gearhulk is Our Exclusive Kaladesh Preview”

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The Planeswalkers of Kaladesh

The new set Kaladesh is bringing in some awesome new Planeswalkers.

Isn’t that right Director of Magic R&D Aaron Forsythe?

Well… No.

Those were quite the Nissa and quite the Chandra we were looking for, Aaron. Luckily Kaladesh has got some other options.

Let’s check out the new Planeswalker Nissa, Vital Force:

Nissa, Vital Force

[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It’s still a land.

This first ability has amazing implications.

First of all, Nissa, Vital Force is more than 80% of a Reality Smasher. Five mana; five power of haste. Sign me up?

You aren’t forced to attack with the animated Elemental land, of course. You can leave up a 5/5 to block; or if you untap a red land, use it to remove one of the opponent’s threats. In either case, you can protect this Planeswalker.

Nissa, Vital Force’s [+1] is a useful ramp ability (she takes you from five to seven)… But really this is about going straight to six loyalty to get her emblem.

[-3]: Return target permanent card from your graveyard to your hand.

Niss’a [-3] is great; in fact, Patirck points out that there is some Den Protector going on here. But the [+1] straight to [-6] is such a powerful incentive, look for this ability to be used less commonly than it might have been in other contexts.

[-6]: You get an emblem with “Whenever a land enters the battlefield under your control, you may draw a card.”

This is a shockingly potent Ultimate given how easy it is to set up.

Consensus: This Planeswalker will be both a Staple and a Flagship.

Saheeli Rai

Saheeli has the worst fatal flaw of Planeswalkers (can’t defend herself), but as a three mana one, has something special going on.

Chandra, Torch of Defiance

The comparisons to Jace, the Mind Sculptor are probably by design.

With the least of her abilities, Chandra produces mana more efficiently than Hedron Archive.

More about all the Kaladesh Planesalkers in “The Planeswalkers of Kaladesh”:

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Is Wild Nacatl a Great Choice for Naya Burn?

Wild Nacatl
The jury is still out on Wild Nacatl in Modern Naya Burn… But for now it is the accepted take.

So… Is Wild Nacatl where Naya Burn players should be at for Modern?

Consider Brandon Burton’s GP-winning list from Grand Prix Indianapolis:

Naya Burn – 1st Place Grand Prix Indianapolis, by Brandon Burton

4 Eidolon of the Great Revel
4 Goblin Guide
1 Grim Lavamancer
4 Monastery Swiftspear
4 Wild Nacatl

4 Lava Spike
3 Rift Bolt
4 Lightning Bolt
4 Searing Blaze
4 Atarka’s Command
4 Boros Charm

3 Arid Mesa
4 Bloodstained Mire
2 Copperline Gorge
2 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills

sb:
2 Deflecting Palm
3 Destructive Revelry
3 Kor Firewalker
1 Lightning Helix
4 Path to Exile
2 Skullcrack

Mana base aside, this deck is only four cards off of the PPTQ-winning deck Mike played just a few weekends ago. But the four cards different are the one mana kitty cats in question.

Patrick thinks the addition of Wild Nacatl — brining the creature count up to seventeen — might push Naya Burn from “The Lava Spike Deck” to “Red Aggro” … These are two different macro archetypes entirely from the perspective of Next Level Deck Building.

The difference in Modern is not trivial. When you are more purely a burn deck, mid-range opponents like Abzan and Jund are pretty easy to manage; but when you add Wild Nacatl, you can be fighting legit green creature decks on an axis where they are generally superior. On the other hand, Wild Nacatl — especially unopposed, especially on the first turn — “is like a Lava Spike every turn” (which is kinda sorta exactly what the deck wants to accomplish).

Not trivial.

Not trivial in the least.

But!

The more interesting creature addition (from Mike’s perspective at least) is Kor Firewalker out of the sideboard. Mike calls this “bringing a gun to a knife fight” and believes that if Kor Firewalker becomes the accepted tech for Naya Burn, all Naya Burn players have to start respecting it or they will fall behind in mirror match sideboard games. Kor Firewalker itself is an interesting card to play, being WW in a deck with Copperline Gorge, basic Mountain, and only twenty lands. Still, quite a breaker if you expect Naya Burn and Suicide Zoo.

Speaking of Suicide Zoo…

Suicide Zoo – 3d place GP Guangzhou, by Lim Zhong Yi

4 Death’s Shadow
4 Monastery Swiftspear
4 Wild Nacatl
4 Street Wraith
2 Steppe Lynx
1 Tarmogoyf

4 Gitaxian Probe
3 Thoughtseize
4 Mutagenic Growth
4 Temur Battle Rage
3 Become Immense
2 Lightning Bolt
4 Mishra’s Bauble

4 Windswept Heath
4 Bloodstained Mire
2 Verdant Catacombs
1 Wooded Foothills
1 Arid Mesa
1 Overgrown Tomb
1 Stomping Ground
1 Blood Crypt
1 Sacred Foundry
1 Godless Shrine

sb:
1 Forest
1 Ranger of Eos
1 Traverse the Ulvenwald
2 Hooting Mandrills
2 Inquisition of Kozilek
1 Grafdigger’s Cage
1 Nihil Spellbomb
1 Stony Silence
1 Pyroclasm
2 Path to Exile
1 Ancient Grudge
1 Dismember

Patrick makes an interesting observation about this deck. It has relatively few cards “you would actually spend mana on” and an effective average casting cost of below 1.

Yi’s version, with Traverse the Ulvenwald in the sideboard, can do some interesting things… Like find that basic Forest, or double up the ability to hit Ranger of Eos (without having to play a second copy of Ranger of Eos). Patrick and Mike both think Ranger of Eos is a perpetually underplayed card; in this deck it can get a hasty Monastery Swiftspear, or multiple Death’s Shadows. If all it does is find two copies of Wild Nacatl, Ranger of Eos is already a more mana efficient Broodmate Dragon (nine power over six mana instead of eight power over six mana, and starting up two turns faster).

Jund — one of the most popular Modern archetypes — had many different takes over three gigantic Grand Prix last weekend. One of the most interesting ones was in the hands of Hall of Famer Raph Levy:

Jund – Top 64 Grand Prix Lille, by Raphael Levy

4 Liliana of the Veil

4 Dark Confidant
1 Grim Lavamancer
2 Kalitas, Traitor of Ghet
1 Pia and Kiran Nalaar
4 Tarmogoyf

1 Dreadbore
4 Inquisition of Kozilek
2 Thoughtseize
4 Lightning Bolt
1 Slaughter Pact
4 Terminate
4 Blood Moon

4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
1 Forest
1 Mountain
1 Overgrown Tomb
1 Stomping Ground
4 Swamp
4 Verdant Catacombs
4 Wooded Foothills

sb:
1 Thoughtseize
1 Engineered Explosives
2 Grafdigger’s Cage
1 Nihil Spellbomb
1 Spellskite
1 Thragtusk
1 Vampire Nighthawk
1 Damnation
1 Ancient Grudge
2 Collective Brutality
2 Shatterstorm
1 Rakdos Charm

Blood Moon?

Is that four copies of Blood Moon? And main deck?

“Why should anyone be allowed to do anything?” Sure, sometimes Blood Moon messes up Jund; but there are spots where it will mess the opponent up even worse.

“Is Wild Nacatl a Great Choice for Naya Burn?” covers much, much more than a couple of green Modern decks, from the control side of Grixis and the various brands of Azorius; all the way to the mindset of a Hate Bears player. What is the Hate Bears Plan A, anyway?

All your questions will be answered in “Is Wild Nacatl a Great Choice for Naya Burn?”

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Crush of Tentacles – Beyond the Top 8

crush-of-tentacles
Two different Crush of Tentacles decks were top performers at the New Jersey Invitational (though neither made Top 8, due to Modern)

“Send to Sleep”
-Patrick Chapin

Patrick is half-referencing one of the cards in one of the two 7-1 (or better) U/G Crush of Tentacles decks from last weekend’s Star City Invitational in New Jersey… But he’s also kinda sorta playing on words.

Is Standard super boring right now?

Mike moves to convince his podcast partner that Standard is in fact super open, interesting, and ripe for optimization. Here are some decks that might get your creative juices going…

U/G Crush by William Moore

4 Den Protector
4 Elvish Visionary

4 Anticipate
2 Summary Dismissal
4 Pieces of the Puzzle
4 Crush of Tentacles
4 Part the Waterveil
4 Explosive Vegetation
4 Nissa’s Pilgrimage
2 Nissa’s Renewal

3 Blighted Woodland
4 Lumbering Falls
9 Forest
8 Island

Sideboard
4 Jaddi Offshoot
4 Revealing Wind
3 Dispel
4 Negate

U/G Crush by Zac Elsik

4 Den Protector
4 Elvish Visionary
2 Nissa, Vastwood Seer
1 Ulamog, the Ceaseless Hunger

3 Anticipate
4 Crush of Tentacles
2 Oath of Nissa
1 Nissa’s Renewal
3 Part the Waterveil
3 Send to Sleep
4 Nissa’s Pilgrimage
1 Sight Beyond Sight
4 Explosive Vegetation

1 Blighted Woodland
8 Island
9 Forest
4 Lumbering Falls
1 Skyline Cascade
1 Yavimaya Coast

Sideboard
1 Summary Dismissal
3 Noose Constrictor
2 Clip Wings
1 Void Shatter
4 Jaddi Offshoot
1 Orbs of Warding
1 Display of Dominance
2 Dispel

Esper Control by Shaheen Soorani

4 Jace, Vryn’s Prodigy
1 Emrakul, the Promised End

1 Liliana, the Last Hope
2 Narset Transcendent
1 Ob Nixilis Reignited
2 Sorin, Grim Nemesis

1 Anguished Unmaking
1 Coax from the Blind Eternities
4 Oath of Jace
1 Ruinous Path
3 Transgress the Mind
2 Dark Petition
4 Languish
1 Silumgar’s Command
1 Ultimate Price
4 Grasp of Darkness
1 Descend upon the Sinful

4 Choked Estuary
2 Evolving Wilds
1 Plains
4 Prairie Stream
4 Shambling Vent
4 Sunken Hollow
5 Swamp
2 Island

Sideboard
1 Liliana, the Last Hope
1 Emrakul, the Promised End
1 Summary Dismissal
2 Kalitas, Traitor of Ghet
1 Fathom Feeder
1 Ruinous Path
2 Infinite Obliteration
1 Dragonlord Silumgar
1 Murder
2 Negate
2 Duress

Shaheen Soorani — sometimes touted as the most successful Invitational player in Star City history — might not have made Top 8, but he did go undefeated in Standard. Unsurprisingly, Shaheen’s “Esper” solution is actually two decks mashed up with two different decks (i.e. right in Mike’s wheelhouse). It’s also basically a B/W board control deck — an established quantity in Standard — splashing for Jace, Oath of Jace, and… Coax the Blind Eternities?!?

Find out why Coax the Blind Eternities is more than just a three mana tax in Shaheen’s deck (despite there being all of one Eldrazi card in his sideboard) in “Crush of Tentacles – Beyond the Top 8”:

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Conspiracy: Take the Crown Exclusive Preview – Birds of Paradise

Birds of Paradise
Birds of Paradise, one of the most iconic cards in the history of the game, is back in Conspiracy: Take the Crown

Birds of Paradise is a powerful card that has quite a bit of history to it (going back, as it does, all the way to Alpha). We all know this is one of the strongest creatures of all time, Magic’s original redundancy card, and a key contributor to countless championship decks.

Instead of selling listeners on Birds [because, let’s be honest, why would they need to?] Pro Tour Champion Patrick Chapin and Resident Genius Michael J. Flores share some of their favorite Birds of Paradise stories.

Take a short trip down memory lane (and hear about Mike’s favorite bluff) in “Conspiracy: Take the Crown Exclusive Preview – Birds of Paradise”:

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Distended Mindbender Takes Center Stage

Distended Mindbender
In Robert Santana’s Jund Delirium, Distended Mindbender takes center stage (and two cards from your hand)

Check out Robert Santana’s new Jund Delirium:

3 Liliana, the Last Hope

1 Emrakul, the Promised End
2 Distended Mindbender
1 Mindwrack Demon
3 Ishkanah, Grafwidow
2 Nissa, Vastwood Seer
3 Pilgrim’s Eye

3 Languish
3 Traverse the Ulvenwald
2 To the Slaughter
3 Fiery Impulse
3 Kozilek’s Return
4 Grapple with the Past
3 Vessel of Nascency

6 Forest
4 Swamp
1 Mountain
4 Llanowar Wastes
4 Smoldering Marsh
1 Cinder Glade
4 Evolving Wilds

sideboard:
1 Emrakul, the Promised End
1 Languish
1 Fiery Impulse
1 Duress
1 Dragonmaster Outcast
3 Transgress the Mind
1 Ultimate Price
2 Pick the Brain
2 Den Protector
2 Pulse of Murasa

At first glance you might be asking yourself what the red is for. Just Fiery Impulse? What a weird splash; I mean, you can just play Dead Weight at B, right? And help your Delirium even more?

… Oh yeah, Kozilek’s Return is one of the most powerful, format-bending, cards available! The one Mountain laces together the powerful Emerge strategy (with Distended Mindbender filling in for Elder Deep-Fiend) with the B/G Delirium color combination alongside the supremely powerful red sweeper.

Kozilek’s Return, Languish, and Fiery Impulse work together in this deck in a way that is very hateful for Bant Company. What is a Bant Company deck supposed to do if it has Collected Company — or even both Collected Company and Spell Queller — in hand when the opponent casts Distended Mindbender (with Kozilek’s Return in the graveyard)? Do you cast Collected Company there? The Kozilek’s Return is going to sweep you. Do you cast neither? The Distended Mindbender is going to take both the good cards out of your hand.

Spell Queller is little to no insurance against this deck. Spell Queller Languish; go ahead… Santana’s deck is going to get you with Fiery Impulse at just the right time to maximize the Languish, later.

This podcast teaches you “the most important thing about Wretched Gryff”, talks about the most Top Level Podcast deck ever (Grixis Cat), and discusses customizations in Bant Company, too! All this in “Distended Mindbender Takes Center Stage”:

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Elder Deep-Fiend into Elder Deep-Fiend (into Elder Deep-Fiend)

Elder Deep-Fiend
Elder Deep-Fiend is one of five Eldritch Moon cards that have completely revolutionized Standard

After a pair of weeks that saw a Spell Queller-fueled Bant Company and a retro-inspired G/W Tokens take early crowns at Star City Games Standard Opens, Pro Tour Eldritch Moon became a showcase for a number of new strategies, many of which were centered around Elder Deep-Fiend.

Turbo-Emrakul, by Owen Turtenwald

1 Chandra, Flamecaller
3 Emrakul, the Promised End
3 Elder Deep-Fiend
1 Wretched Gryff
4 Gnarlwood Dryad
3 Pilgrim’s Eye
2 Ishkanah, Grafwidow

4 Gather the Pack
4 Nissa’s Pilgrimage
4 Kozilek’s Return
4 Grapple with the Past
2 Corrupted Grafstone
4 Vessel of Nascency

3 Shivan Reef
4 Yavimaya Coast
1 Mountain
3 Island
7 Forest
3 Game Trail

sideboard:
2 Dispel
1 Coax from the Blind Eternities
2 Jace, Vryn’s Prodigy
1 Den Protector
2 Fiery Impulse
2 Invasive Surgery
1 Summary Dismissal
1 Clip Wings
1 Negate
2 Shaman of Forgotten Ways

Elder Deep-Fiend is a transitional card in Owen’s deck. It buys time and can be a powerful threat… But it’s not the end game for this deck. Owen uses Pilgrim’s Eye as his preferred Elder Deep-Fiend setup man, which is subtly important. Pilgrim’s Eye is an artifact. It’s perfect in every way, actually… A three mana creature that generates card advantage into chaining into a “four” mana “seven drop”. The basic land undoes the inherent disadvantage of the Emerge mechanic, but getting an artifact into the graveyard (and for that matter an artifact creature) makes Emrakul, the Promised End that much faster.

Owen’s deck is all about Emrakul, the Promised End. If he can buy enough time with Elder Deep-Fiend, Emrakul will win it. That is the bet.

Temerge by Andrew Brown

4 Jace, Vryn’s Prodigy
4 Primal Druid
4 Matter Reshaper
3 Shaman of Forgotten Ways
1 Nissa, Vastwood Seer
4 Wretched Gryff
1 Lashweed Lurker
3 Elder Deep-Fiend

4 Gather the Pack
4 Grapple with the Past
4 Kozilek’s Return

4 Yavimaya Coast
4 Shivan Reef
4 Sanctum of Ugin
4 Lumbering Falls
1 Woodland Stream
4 Forest
2 Island
1 Mountain

sideboard:
4 Traverse the Ulvenwald
2 Noose Constrictor
2 Radiant Flames
2 Kiora, Master of the Depths
1 World Breaker
1 Emrakul, the Promised End
1 Eldrazi Obligator
1 Ishkanah, Grafwidow
1 Thought-Knot Seer

Elder Deep-Fiend has a completely different role in Andrew Brown’s deck. Rather than Emrakul being “the thing” in this deck the Deep-Fiend itself is not just a transitional card but a potential end game lock.

This deck wants to chain Elder Deep-Fiend into the next (and next) copies via Sanctum of Ugin. It is quite feasible to Time Walk the opponent four or so times, attacking for 20 with massive tempo generators. Sometimes you just draw multiple copies; sometimes Grapple with the Past keeps your Eldrazi flowing.

It is pretty natural for Elder Deep-Fiend-based Emerge decks to be Temur. Green is the best setup color due to cards like Grapple with the Past or mana accelerators like Primal Druid or Nissa’s Pilgrimage. Elder Deep-Fiend itself is colorless (but requires blue mana).

Rounding out Temur is of course Kozilek’s Return.

It is difficult to exaggerate how compelling Kozilek’s Return is in this format. It ruins all the small creature decks, and the fat casting costs on Wretched Gryff; Emrakul, the Promised End; or of course Elder Deep-Fiend buy this card back famously.

POST SCRIPT:
We didn’t have access to all of our usual recording equipment this week. (Slight) apologies on sound quality this week.

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The Tragic Arrogance of Osyp Lebedowicz

Tragic Arrogance
Osyp played three, Three, count em THREE copies of Tragic Arrogance in the main deck of his G/W tokens;ind out why that was awesome.

Thanks Eldritch Moon! Mike is happy that that stupid G/W Tokens deck is no longer top dawg in Standard!

Um, Mike…

Turns out that longtime friend, Pro Tour and Grand Prix Champion, (and notable troll storyteller) Osyp Lebedowicz cleared out last week’s Standard Open with — you guessed it — G/W Tokens.

But Osyp’s version of G/W Tokens, despite playing absolutely no new Eldritch Moon cards, was innovative and ingenious.

G/W Tokens by Osyp Lebedowicz

4 Sylvan Advocate
4 Hangarback Walker
4 Archangel Avacyn

4 Nissa, Voice of Zendikar
4 Gideon, Ally of Zendikar

4 Oath of Nissa
4 Dromoka’s Command
2 Declaration in Stone
2 Evolutionary Leap
3 Tragic Arrogance

4 Canopy Vista
9 Forest
4 Fortified Village
7 Plains
1 Westvale Abbey

Sideboard
1 Clip Wings
2 Tireless Tracker
2 Declaration in Stone
2 Lambholt Pacifist
2 Linvala, the Preserver
2 Stasis Snare
1 Quarantine Field
1 Aerial Volley
2 Nissa, Vastwood Seer

Notable in Osyp’s list is the presence of two main deck copies of Evolutionary Leap but the aforementioned trifecta of Tragic Arrogance. There are a number of reasons this is so innovative and effective:

  • Tragic Arrogance costs five mana – I know! Weird, right? But going up to five is actually subtly advantageous in Standard if the dominant interactive card is Spell Queller. Simply, you can’t Spell Queller Tragic Arrogance.
  • It goes over the top – We talked before about using five casting cost creatures like Archangel Avacyn or Ishkanah, the Grafwidow to the same effect [against Spell Queller]. That’s fine… Tragic Arrogance trumps other big stuff, especially in this deck.
  • Tragic Arrogance is wildly asymmetrical in this deck – Since Osyp’s G/W list has enchantments like Evolutionary Leap, artifacts like Hangarback Walker, multiple Planeswalkers, and different kinds of creatures it can retain quite a lot of material post-Tragic Arrogance; much more, typically, than the opponent will.
  • It forces the opponent to sacrifice – Unlike Planar Cleansing or Radiant Flames, Tragic Arrogance outdoes the defense of Selfless Spirit or Archangel Avacyn. Take that, interactive creature defense creatures!

This G/W retro-win headlines this podcast but Mike and Patrick also go over big moves in G/B Delierium, Bant, a resurgent look at Eldrazi Displacer, and the first big appearance of Crush of Tentacles. Check it all out in “The Tragic Arrogance of Osyp Lebedowicz”:

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