Golgari Runs the Tables

Golgari

We’re just a couple of weeks into the new Standard and there is a clear current king: Golgari.

What makes Golgari so good?

The Standard b-g deck is basically a stack of two-for-ones. Most of them play Llanowar Elves, but believe it or not, some simply don’t!

Many of the Elves-less versions play as many as twelve two and three casting cost Explore creatures, meaning they have a very high likelihood of hitting their early land drops. They may sacrifice Llanowar Evles — one of the only cards consistently dominated by Goblin Chainwhirler — for the security and consistency of drawing all two-for-ones.

Explore two-for-ones like Merfolk Branchwalker are outstanding blockers, even when they trade. The b-g actually wants to put creatures into the graveyard for cards like the Findbroker or Find // Finality.

Basically: This strategy combines consistent early game draws and hitting land drops with a consistent flow of card advantage. In the absence of a blisteringly fast or over-the-top threat deck, that is a heck of a combo for Standard.

Golgari in Context

Standard b-g is an outstanding anti-beatdown deck. Not only do its early game creatures block and trade well, but you can gain access to cards like Wildgrowth Walker.

Not only does Wildgrowth Walker completely dominate cards like Viashino Pyromancer, it is just big enough to contain Knights from History of Benalia and many other small creatures. Of course, a deck with twelve Explore guys is going to make this card look fantastic. Turn two Wildgrowth Walker, turn three Jadelight Ranger?

That is, “give my Walker +2/+2, gain six, draw two cards… and still play a 2/1 creature”? Heck of a combo. Series of combos, even.

Sorry Red Deck: Meet Golgari

So Golgari draws extra cards every turn… Or kills your creature with its creature… Or gains size and life simultaneously… Can other decks compete on card advantage?

What about our darling from last week, Experimental Frenzy?

The problem is that on top of everything else, Golgari can remove almost any kind of permanent!

Vivian Reid can shoot enchantments like Experimental Frenzy and keep kicking. Moreover, Assassin’s Trophy is great at shooting at a big enchantment. On the other hand, Assassin’s Trophy is not good against Golgari generally… All of its guys are two-for-ones! How much card advantage do you want to give the opponent? As flexible as Assassin’s Trophy can be, it’s not at its best against Golgari.

Michael and Patrick give you the lowdown on how to approach this format-defining deck, whether you want to beat it… Or join it.

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