Kefnet the Mindful rewards familiarity with common play patterns
Amonkhet Gods versus Theros Gods
WotC R&D did a great job of echoing the aesthetics of the Theros gods with cards like Kefnet the Mindful. For example, Kefnet shares a casting cost with Thassa, God of the Sea. Both creatures are indestructible. Both require special conditions before they can attack or block.
Unlike their Theros cousins, Amonkhet Gods start off as creatures. Even if Kefnet the Mindful can’t attack or block, it can, say, crew a Heart of Kiran. While that is pretty good (Thassa is just an enchantment before you have sufficient devotion to blue), it also exposes Kefnet to interaction.
“Indestructible” isn’t as Indestructible as it Used to be
Amonkhet provides all kinds of ways to interact with an indestructible creature like Kefnet the Mindful. Even the new cycling islands like Irrigated Farmland and Fetid Pools have reawakened the incentive to play Engulf the Shores. So while vanilla damage might not be able to kill Kefnet, your opponents may well have tools. For example:
Cast Out – Cast Out can handle any type of permanent. Being indestructible doesn’t protect Kefnet from being exiled.
Commit // Memory – Bounce-type spells are great against Kefnet. Not that they are so much better against Kefnet than other creatures, but a card like Commit // Memory ignores one of the main features of the card that you are paying for.
Oath of Liliana – Perhaps most depressing, the opponent can just lay an Oath of Liliana, killing a Kefnet that is theoretically indestructible, even if it isn’t primed to attack or block yet.
Kefnet the Mindful’s Mental Shortcuts
The rules of engagement have changed dramatically with the introduction of Amonkhet to Standard. For example having one mana open means something very different than it did a few months back. You can cycle a Censor… or pay for a Censor. Or (especially in sideboard games) you can cast a Dispel.
Kefnet the Mindful by itself implies a surprising number of tactical play patterns. Check out these…
If you have only four cards in hand at the end of the opponent’s turn, you can attack even if you are tapped out.
When you untap, you go from four cards to five. Activate Kefnet once, return a land to your hand, and you are already at seven. Get in there!
If the opponent has exactly seven cards in hand, cast your test spell before he attacks
If he counters it, he will go below seven cards in hand, and will be unable to attack.
You don’t have to choose whether you want to pick up a land until after the card draw resolves
This is a generally good thing to know, but is particularly awesome if you have six mana and want to be able to cast a three mana Counterspell. Tap four mana to draw a card; if it is a land that comes into play untapped, play it and you will be able to Cancel. If you don’t draw one, though, you can pick up and re-play one of your other lands to get there!
Sound interesting? This episode also features more Mardu Vehicles, Zombies, and all manner of control decks. Give “Getting Familiar with Kefnet the Mindful” a listen now: