Given enough time, Dynavolt Tower will win the game for you, itself.
One of the under-appreciated synergies in Temur Tower — a key upgrade from its roots as a straight U/R deck — is the inclusion of Attune with Aether. It’s not just that Attune with Aether helps set up a base of energy (you can have two or more energy in reserve when you first lay your Dynavolt Tower), it’s the impact late game.
Think about a deck with twenty-five or even twenty-six lands. You don’t gain energy by drawing a land. But an Attune with Aether? Substituting a land with Attune with Aether one-for-one makes these late-game topdecks worth four energy. Bang!
Keeping a strong energy reserve fuels your Dynavolt Tower. And given enough time, the Tower will win the game for you by itself.
Patrick calls Victor Fernanado Silva’s Temur Dynavolt Tower deck “a masterpiece” …
Victor Fernanado Silva won the most recent Standard Grand Prix, breaking up the two-point-five deck metagame of Mardu and Saheeli Rai with Temur Tower’s first big win. Silva killed some Dynavolt darlings, and presented a version meaningfully different from other Dynavolt Tower control decks we’ve seen. Most notably, the creatures.
Instead of playing any Rogue Refiners, Silva played “only” four Torrential Gearhulks.
Torrential Gearhulk ups the power of the archetype… While in a Shock-heavy format, it’s unclear that Rogue Refiner would ever even have blocked.
Perhaps even more telling was Silva’s emphasis on control in his build.
Dynavolt Tower Control
Ten. Count ’em. There are ten permission spells in that main deck. Negate and Horribly Awry? More copies of Void Shatter than Disallow at the three? Silva was able to take advantage of a predictable metagame to choose the right answers to solve the format’s problems.
Per Patrick: A masterpiece.
Pro Tour Champion Patrick Chapin and Michael J Flores discuss not just Dynavolt Tower but all the key moves and trends to keep you up to date on Standard in “Mastering Dynavolt Tower”