Scapeshift into Field of the Dead
Scapeshift is a longtime combo enabler. In Modern, it is liable to stack so many triggers from Valakut, the Molten Pinnacle some players have broken the sixty card rule just to cram more Mountains into their decks.
Some enterprising beatdown mages have cast Scapeshift with Steppe Lynx in play to get a ton of short-term buffs. Short, maybe; but you don’t need that many +2/+2 triggers if you’re just going to kill the other guy RIGHT NOW THIS TURN.
Now in Standard with Core Set 2020, Scapeshift combines with Field of the Dead to make a ton of 2/2 Zombie tokens. With any seven lands you can reliably Scapeshift into a two-turn clock. With eight you can get two copies of Field of the Dead and produce over thirty power!
Field of the Dead: Plan B
If for some reason your opponent neutralizes your Scapeshifts (maybe with an Unmoored Ego) you aren’t dead-dead.
I mean, they probably should have named “Field of the Dead” … But that doesn’t work so well if you already played a Field of the Dead. In this case, at some point (provided you have the minimum number of different lands in play) you can make a 2/2 Zombie every turn.
That might not be the best-sounding plan, but the Scapeshift deck is not apt to run out of lands any time soon. It’s real card advantage, and might be inevitable. Otherwise? Leverage your lands into Hydroid Krasis and cross your fingers.
Some Great Ways to Beat Field of the Dead
If no one is allowed to update their decks, Scapeshift with Field of the Dead is the best deck in the format by a wide margin; Bant Scapeshift in particular. There are other viable Scapeshift decks, but Bant’s ability to combo off at the end of the opponent’s turn (or just guarantee that Scapeshift resolves) with Teferi, Time Raveler puts it ahead of other aspiring lists.
But… We are allowed to update our lists! Here are some ideas for how to best Scapeshift (and where to play them):
- Deputy of Detention – If you’re looking to play White Weenie, we recommend splashing blue for Deputy of Detention instead of red (or no second color). This card deals with as many 2/2 Zombies… As the opponent has on the battlefield.
- Unmoored Ego – If you can resolve this card before the opponent successfully casts Scapeshift you can prevent the combo kill. If you can cast it and name Field of the Dead itself (instead of Scapeshift), the opponent will be in a truly desperate situation.
- Ashiok, Dream Render – Our favorite answer! Ashiok prevents the opponent from successfully using Circuitous Route and its cousins to get ahead on resources (let alone a game-winning Scapeshift).
- Simic Nexus – The Wilderness Reclamation strategy is just faster than Scapeshift. If you’re behind the 2/2 Zombie tokens, you can always Root Snare to buy more time.
Tons more in the podcast proper! Give “All the Ways to Play (and beat) Field of the Dead” now!