Eternal Masters Exclusive Preview: Toxic Deluge

Toxic Deluge
Toxic Deluge is our exclusive Eternal Masters preview card!

“Toxic Deluge. Two and a black. OWN your opponent.”
-Patrick Chapin

Toxic Deluge is a card that has never been legal in regular packs for regular [Standard] play. This is a card that was originally printed in the 2013 Commander product; but like Scavenging Ooze and True-Name Nemesis has found multiple homes in multiple competitive Constructed decks. Doing one better than even the storied Scavenging Ooze, Toxic Deluge has seen heavy play in both Legacy and Vintage, often as a sideboard bullet.

Toxic Deluge can go wide or tall. It is one mana cheaper than Languish when you need a Languish… and in fact one black mana cheaper than a Languish. It is a sweeper that can go way over Languish’s -4/-4. It is good against Mother of Runes, and in fact Mother of Runes-based strategies that can tax a defender’s speed.

It can go not just tall, but very, very tall. Facing down Emrakul, the Aeon’s Torn? If the opponent isn’t somehow smashing you with a Time Walk or a hasty attack (i.e. from a Show and Tell) Toxic Deluge can kill even a 15/15 creature! Do you have to pay fifteen life? Sure; but you would have had to pay fifteen life anyway, right?

Toxic Deluge can kill indestructible creatures! Blightsteel Colossus — or in some cases even a Marit Lage token — can be flooded out by this sorcery.

Toxic Deluge can kill lots of creatures… But can work with your own creatures sometimes! Give everyone -1/-1 and you can kill the opponent’s Snapcaster Mage and True-Name Nemesis… But leave your Tarmogoyf and Knight of the Reliquary!

Because it costs exactly three mana — and is a black card — Toxic Deluge is a good match to the popular Dark Petition… And especially perfect as a one-of for a strategy full of “Tutor” cards.

This is a card of great flexibility that has made a mark on both Vintage and Legacy. Top Level Podcast is proud to present it for Eternal Masters in this short bonus episode:

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Patrick’s The Gitrog Monster Combo

The Gitrog Monster
The Gitrog Monster allows you to win on turn five, immediately. Here’s how…

Dakmor Salvage + Seismic Assault + The Gitrog Monster

Dakmor Salvage Seismic Assault The Gitrog Monster

If you discard a land card to Seismic Assault with The Gitrog Monster in play, you can draw a card. If that land is Dakmor Salvage, you can dredge it back to start the cycle again! You can do this over and over (assuming you don’t run out of library) making 20 from a Seismic Assault on turn five require a trivial amount of materiel.

In fact, Dakmor Salvage has Dredge 2; that means that if you flip over another land while dredging, you will actually draw even more cards!

This configuration may be superior to previous versions of Assault-Loam because The Gitrog Monster allows you to win outright, instead of just grinding it out with card economy and a large positional advantage. That makes this version less vulnerable to instant kills from opposing combo decks.

At the same time — unlike other combo decks — all the cards are good, and synergistic with each other even when you don’t assemble an instant kill.

Seismic Assault + The Gitrog Monster

Seismic Assault The Gitrog Monster

Not an immediate, sure, kill… But still very card advantageous.

Seismic Assault + Life from the Loam

Seismic Assault Life from the Loam

The historical “combo” of these kinds of decks… Great generally, usually sure to win a long game, flexible, and of course advantageous.

The Gitrog Monster + Liliana of the Veil

The Gitrog Monster Liliana of the Veil

Cute — maybe even very “good” — that you can use Liliana, discard a land, and draw a card while the opponent only discards. Liliana of the Veil might be key if Bogles makes a Modern comeback.

The Gitrog Monster + Wooded Foothills

The Gitrog Monster Wooded Foothills

Fetchlands already define Modern in large part… Now they can draw cards, too! Score another synergy for The Gitrog Monster.

Patrick has a combo… But not quite a deck yet. He needs your help Top Level Podcast community to brew this one up before this weekend’s Grand Prix. Reach out to Patrick on social media and share your ideas:

Twitter

Facebook

Patreon

Sweet brewing, plus great admiration for the Modern work of Gerry Thompson and Sam Black on:

“Patrick’s The Gitrog Monster Combo”:

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Eldrazi Displacer is the Boom Boom

Eldrazi Displacer
“Good luck killing me with a Profane Prince,” says Eldrazi Displacer

Eldrazi Displacer does an insane number of awesome things. Take note!

  1. It is a great hit off of Collected Company. Why? It costs three mana. End. It’s about the same size for about the same mana as Bounding Krassis, but has a stronger long-term impact.
    When combined with Brood Monitor and Zulaport Cutthroat, Eldrazi Displacer can win the game on the spot. The Brood Monitor puts three colorless Eldrazi Scions onto the battlefield, which you can sacrifice to activate the Eldrazi Displacer (to blink the Brood Monitor), which means the opponent will be drained for three life.
  2. If you have Catacomb Sifter instead, Brood Monitor and Eldrazi Displacer can help you cycle through your whole deck. Same deal — three tokens for three mana each cycle with the Displacer’s ability — but instead of killing the opponent on the spot you can scry over and over and over again.
  3. Other “187” creatures with “enters the battlefield” effects are good duos with Eldrazi Displacer as well (Elvish Visionary, Goblin Dark-Dwellers, take your pick)
  4. When the opponent invests a ton of creatures (and a ton of mana) to flip a Westvale Abbey… Eldrazi Displacer can easily punish the seemingly indestructible Profane Prince.
  5. Even when it is less flashy than blinking / tapping / even flipping a key threat, Eldrazi Displacer can just defend, Icy Manipulator-style.

So, you know, the boom boom.

Lots and lots of things going on this week.

What deck did Mike play at Grand Prix New York? Where did he get it? What card does “everybody” like but Mike thinks is horrible (or at least was horrible for him this weekend)?Pretty good story, this.

“Getting down” aka going ultimate with Nahiri to get an Elvish Visionary!

… When to side in Clip Wings

The number of Evolving Wilds you should play in your three-color Tireless Tracker deck

“Grixis with no blue” (or as Patrick calls it, “Jund”)

The clean living of Sam Black’s B/G Ramp / Control deck… Patrick doesn’t want to live in a world where this isn’t the deck to play.

And of course our first shout-out to Patreon backers. If you want to support Top Level Podcast on Patreon you can do so at http://patreon.com/toplevelpodcast

All this and tons and tons of deck analysis and discussion on “Eldrazi Displacer is the Boom Boom”:

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Poor, Unappreciated, Kalitas, Traitor of Ghet

Kalitas, Traitor of Ghet
Kalitas, Traitor of Ghet is one of the best, most important creatures in Standard

… So why are we calling Kalitas poor and unappreciated?

Kalitas, Traitor of Ghet is everywhere — Esper Dragons, Grixis Control, Orzhov Control — but the prevailing narrative is still around G/W Tokens!

Kalitas, Traitor of Ghet in Esper Dragons:

Robert Lombardi

4 Dragonlord Ojutai
2 Dragonlord Silumgar
3 Jace, Vryn’s Prodigy
2 Kalitas, Traitor of Ghet

1 Ob Nixilis Reignited

2 Clash of Wills
3 Foul-Tongue Invocation
2 Grasp of Darkness
3 Languish
2 Painful Truths
1 Read the Bones
4 Silumgar’s Scorn
2 Transgress the Mind
3 Ultimate Price

3 Caves of Koilos
4 Choked Estuary
4 Island
2 Port Town
3 Prairie Stream
2 Shambling Vent
4 Sunken Hollow
4 Swamp

SIDEBOARD
1 Anguished Unmaking
1 Dark Petition
1 Dead Weight
1 Dragonlord’s Prerogative
2 Duress
1 Flaying Tendrils
1 Infinite Obliteration
2 Negate
1 Risen Executioner
1 Silumgar’s Command
1 Sorin, Grim Nemesis
2 Virulent Plague

Kalitas, Traitor of Ghet in Grixis Control:
(BTW Patrick and Michael are both in love with this deck)

Oliver Tiu

2 Dragonlord Silumgar
4 Goblin Dark-Dwellers
4 Jace, Vryn’s Prodigy
4 Kalitas, Traitor of Ghet

1 Chandra, Flamecaller

3 Fiery Impulse
2 Grasp of Darkness
3 Kolaghan’s Command
1 Radiant Flames
3 Read the Bones
3 Ruinous Path
2 Transgress the Mind
2 Ultimate Price

3 Evolving Wilds
4 Foreboding Ruins
1 Island
1 Mountain
3 Shivan Reef
4 Smoldering Marsh
2 Sunken Hollow
5 Swamp
3 Wandering Fumarole

SIDEBOARD
2 Dragonmaster Outcast
4 Duress
3 Fevered Visions
1 Ob Nixilis Reignited
3 Radiant Flames
1 Rending Volley
1 Silumgar’s Command

And loneliest… Kalitas, Traitor of Ghet in Orzhov Control:

Bret Tetley

3 Kalitas, Traitor of Ghet

3 Gideon, Ally of Zendikar
3 Ob Nixilis Reignited
2 Sorin, Grim Nemesis

3 Anguished Unmaking
4 Grasp of Darkness
3 Languish
2 Planar Outburst
4 Read the Bones
2 Ruinous Path
4 Secure the Wastes
2 Ultimate Price

4 Caves of Koilos
4 Forsaken Sanctuary
4 Plains
4 Shambling Vent
7 Swamp
3 Westvale Abbey

SIDEBOARD
1 Anguished Unmaking
1 Dark Petition
3 Declaration in Stone
2 Duress
3 Hallowed Moonlight
2 Linvala, the Preserver
3 Transgress the Mind

Here’s the thing about Tetley’s deck… Since Kalitas is the only creature in this deck, it is really, really likely to die. The most popular removal — Ultimate Price, Grasp of Darkness — all kill Kalitas, and there is no one to draw off fire before it shows up.

Poor, dead-to-be, Kalitas 🙁

Patrick and Michael talk about even more Kalitas, Traitor of Ghet-featuring decks than these… As well as a new Dragons brew by MichaelJ!

All this and more in “Poor, Unappreciated, Kalitas, Traitor of Ghet”:


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Drownyard Temple is Too Insane

Drownyard Temple
Drownyard Temple might just be one of the Top 5 cards in Standard. Let’s see…

Drownyard Temple was featured in multiple decks from last week’s Pro Tour Shadows Over Innistrad Top 8. Let’s see how this card fits into — or even helps define — the metagame.

R/W Eldrazi Goggles by Luis Salvatto

2 Matter Reshaper
2 Pyromancer’s Goggles
4 Thought-Knot Seer

2 Fall of the Titans
3 Fiery Impulse
3 Fiery Temper
3 Lightning Axe
2 Magmatic Insight
1 Nahiri, the Harbinger
4 Tormenting Voice

3 Chandra, Flamecaller
2 Goblin Dark-Dwellers

2 Eldrazi Displacer

4 Battlefield Forge
2 Caves of Koilos
3 Drownyard Temple
8 Mountain
4 Needle Spires
2 Plains
1 Shivan Reef
2 Westvale Abbey

sb:
1 Nahiri, the Harbinger
1 Avacyn’s Judgment
1 Dual Shot
2 Eldrazi Obligator
2 Rending Volley
2 Linvala, the Preserver
2 Hallowed Moonlight
1 Planar Outburst
3 Secure the Wastes

Luis Salvatto played essentially a Big Red deck (splashing for white and colorless cards). You can have played Magmatic Insight and Tormenting Voice in concert with Pyromancer’s Googles for some time… Mike hypothesizes that the “difference that makes the difference” is the printing of Drownyard Temple.

Tons of these cards — Magmatic Insight, Tormenting Voice, and Lightning Axe — all get great with Drownyard Temple; and as such…

“Three copies is indefensible,” says Patrick!

This deck actually wants colorless! There are many lands, like Mountain, one of the two copies of Westvale Abbey, or one of the weird off-color pain lands, that can potentially make room for Drownyard Temple #4.

Speaking of four copies of Drownyard Temple…

Goggles Ramp by Brad Nelson

1 Dragonlord Atarka

2 Hedron Archive
3 Pyromancer’s Goggles

4 Nissa’s Pilgrimage
3 Traverse the Ulvenwald
3 World Breaker

2 Chandra, Flamecaller
3 Fall of the Titans
4 Fiery Impulse
4 Kozilek’s Return
3 Magmatic Insight
4 Tormenting Voice

3 Cinder Glade
4 Drownyard Temple
8 Forest
4 Game Trail
5 Mountain

sb:
1 Dragonlord Atarka
3 Den Protector
3 Tireless Tracker
1 Chandra, Flamecaller
2 Draconic Roar
2 Goblin Dark-Dwellers
3 Rwending Volley

Drownyard Temple is even better in Brad’s deck than Luis Salvatto’s! Brad has all the Magmatic Insight-esque interactions and the long-game lock with World Breaker. World Breaker becomes an infinite threat given sufficient time as long as you can keep sacrificing a land… And one land in particular can make that a consistent reality.

We — and a lot of others — have been high on Oath of Nissa since it was printed (which was not that long ago). However Traverse the Ulvenwald is even better in this style of deck than Oath of Nissa! Notably Traverse the Ulvenwald can get either side of the World Breaker / Drownyard Temple combo, graveyard permitting.

Pro Tour Champion and Hall of Famer Patrick Chapin and Resident Genius Mike Flores discuss not only these Drownyard Temple decks but most or all of the Top 8 decks from Pro Tour Shadows Over Innistrad in “Drownyard Temple is Too Insane”:


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What We Learn from Thraben Inspector

Thraben Inspector
Traben Inspector is the best one-drop. Really!

First let’s look at Max McVety’s Invitational-winning Mono-White Humans deck:

4 Always Watching
1 Archangel of Tithes
4 Consul’s Lieutenant
4 Declaration in Stone
3 Dragon Hunter
3 Gryff’s Boon
4 Knight of the White Orchid
3 Kytheon, Hero of Akros
2 Stasis Snare
4 Thalia’s Lieutenant
4 Thraben Inspector
4 Town Gossipmonger

20 Plains

sb:
3 Archangel of Tithes
2 Eerie Interlude
2 Hallowed Moonlight
3 Hanweir Militia Captain
1 Hidden Dragonslayer
3 Silkwrap
1 Stasis Snare

Patrick and Michael opine lovingly on Max’s mana base. He has these amazing lands! They come into play untapped every time. They always make the right color of mana! It is like he has twenty copies of City of Brass that never hurt him!

Max’s deck has a low mana base of “only” twenty basic Plains. This gives him a disproportionate number of good draws in topdeck situations.

In return, he “has” to play a ton of cheap creatures (so he can take advantage of the first turn, where he can slam a one drop with a very high level of regularity).

Mike thinks Kytheon, Hero of Akros is obviously the best (at least it is the most powerful)… Isn’t it weird that there are three Dragon Hunters before the fourth copy of Kytheon?

The truth is, Max’s winning deck list has lots and lots of one drops — over a dozen. The best one is Thraben Inspector. Here’s why:

  • Traben Inspector is a 1/2 for one mana. This deck has lots of 1/1 and 2/1 creatures… The second point of toughness can be important for resisting certain kinds of interactions.
  • Thraben Inspector is a lot like Elvish Visionary (a cross-format Staple). It is a super cheap creature that can draw extra cards… And is in a good tribe [like Elvish Visionary]
  • Thraben Inspector is a great way to use your mana early, and gives you useful things to do with your mana later in the game.

Mono-White Humans is obviously strong, winning such a key tournament… But it’s not the only take.

Check out Tom “The Boss” Ross’s version of Mono-White Humans:

4 Always Watching
3 Anointer of Champions
2 Consul’s Lieutenant
4 Declaration in Stone
4 Dragon Hunter
4 Expedition Envoy
2 Gryff’s Boon
4 Knight of the White Orchid
4 Thalia’s Lieutenant
4 Thraben Inspector
4 Town Gossipmonger
3 Kytheon, Hero of Akros

18 Plains

sb:
4 Hanweir Militia Captain
2 Lantern Scout
2 Gideon, Ally of Zendikar
2 Gryff’s Boon
3 Silkwrap
2 Westvale Abbey

Tom’s deck is even more extreme!

Twenty Plains was too many! Welcome to eighteen basic Plains!

Mike is baffled that a deck with even more one drops than Max’s still only plays three copies of Kytheon, Hero of Akros… And Patrick tricks him into falling in love with one of Tom’s unique interactions.

All this and a discussion of the future evolution of G/R Eldrazi in “What We Learn from Thraben Inspector”:

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Are You Always Watching?

Always Watching
Always Watching is a new card from Shadows Over Innistrad that has already contributed to multiple new strategies.

Always Watching is pretty much a Glorious Anthem with upside.

While the new take doesn’t buff token creatures (something Glorious Anthem did well in some decks), the addition of vigilance gives this card tremendous flexibility and play in Standard.

Consider…

Always Watching with Archangel of Tithes

Archangel of Tithes

Archangel Avacyn might be the hot new Archangel on the block, but don’t count out the Magic Origins mythic rare… Especially with this new enchantment. Archangel of Tithes is awesome at holding off “go wide” attack decks, but at some point you usually have to attack to actually win the game. When combined with our new 1WW, Archangel of Tithes can get both sides of its text box… Attacking though still untapped.

Always Watching with Dragonlord Ojutai

Dragonlord Ojutai

Dragonlord Ojutai probably didn’t need much help. While the Dragons of Tarkir headliner has been largely on the bench in recent sets, at no point did it stop being a supremely powerful Magic card.

If Dragonlord Ojutai ever had a vulnerability, it was just that it lost hexproof when tapped… And the “Anticipate” ability only ever hit when you hit the opponent. Enter: Always Watching. When you play these two cards together you can get in with Dragonlord Ojutai… But never surrender hexproof.

Oh, and Archangel of Tithes becomes 4/6 and Dragonlord Ojutai is 6/5 when played in concert with Always Watching.

Boom.

Here’s the thing: Always Watching isn’t even built for midrange control creature decks!

It is actually going to be most effective (probably) with fast creature decks that can take advantage of a “go wide” turn three buff.

MichaelJ and Patrick go over a ton of new decks featuring this card as well as Jim Davis’s Bant Collected Company deck, all from last weekend’s Open… Give it all a listen in “Are You Always Watching”


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Brewing with Ancestral Vision and Sword of the Meek

Ancestral Vision

Eye of Ugin was banned in Modern this week!

… Ancestral Vision and Sword of the Meek were un-banned!

The macro storyline here is this: The Eldrazi deck in Modern was too good. It was the best on a number of dimensions, but most folks looking in would identify a deck full of Sol Rings pumping out de facto undercosted threats. Something was going to give (and almost certainly from the mana front).

So the jig was going to be up one way or another. The only question was whether Eldrazi Temple was going to be banned, or the Eye.

Patrick makes a great case that Eye of Ugin was the “right” ban. While both Eldrazi Temple and our card at hand make for “Mox” mana draws for the Eldrazi, Eye of Ugin contributed to non-competitive games from both sides. The obvious one is any game where an Eldrazi player gets say three Eldrazi Mimics in his opening hand with Eye of Ugin… It’s just a ton of free mana on the first turn that can turn into an immediate kill.

… But what about from the other side?

It is also a Legendary Land. The power level of Eye of Ugin makes Eldrazi players want to play lots of copies of this card. So what happens when you only draw Eye of Ugins? Gross, right? Double-edged sword, sure… But if one of the two lands was going to get banned, Eye of Ugin is a good choice because it leads to bad play experiences for both Eldrazi decks’ opponents… And the Eldrazi players themselves (at least sometimes).

Plus: Eye of Ugin creates an Inevitable end game that is simply not desirable for a card that is also a Sol Ring.

The banning of Eye of Ugin did not happen in isolation.

In addition both Sword of the Meek and Ancestral Vision were un-banned. This podcast features lengthy discussions of both cards, their performance in older formats, and a ton of potential brewing ideas.

All this and a “read the card” moment that (hopefully) an official Top Level Podcast fact checker would have caught. Can you find it? Maybe you* can be the official Top Level Podcast fact checker!

All this and Lodestone Golem in “Why Eye of Ugin was Banned”

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* Just kidding. This is not a real position.

Declaration in Stone is Revolutionary

Declaration in Stone
Declaration in Stone

Oh no! Patrick accuses Mike of keeping the true secrets of Declaration in Stone from him [last week]. How was Patrick to know that you could target token creatures???

It turns out Declaration in Stone is nuanced and has a lot of things going on for it. If you target a token — especially if there are lots of tokens of a similar type (say Goblin tokens) — Declaration in Stone is the best. You get to “Maelstrom Pulse” all those tokens and the opponent doesn’t get to draw any cards / investigate no matter how many tokens you smacked down.

Of course it is great against big tokens too!

Some kind of Marit Lage? Whatever 20/20… Declaration in Stone has you covered (and your opponent is still not going to be able to investigate).

But here’s the thing:

It’s not like the normal state of Declaration in Stone against a regular creature [card] is going to be the opponent drawing three or something…

… But that is actually awesome!

If the opponent is drawing lots of cards from a single Declaration in Stone that means that you got “a bunch of zero mana Forks” on your already awesome card that you wanted to play. That means that you are doing it.

And so begins quite a unique episode of Top Level Podcast.

Patrick and Mike go over several cards from the upcoming set Shadows Over Innistrad, from blue bounce spells to weird red Reverberate re-dos, to a variety of red aggro cards. But our hosts also go over some evergreen deck design philosophy. What were the secret best cards of Patrick’s Pro Tour Journey Into Nyx winning deck? What kinds of cards is Mike enthusiastic about? And finally — finally — Patrick cracks the code of a Mike Flores A+

Plus, it turns out that Mike doesn’t know what a werewolf is :/

All this, and an oddly musical opening sequence in “Declaration in Stone is Revolutionary”:

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Arlinn Kord Play Patterns

Let me tell you… Arlinn Kord really wants to go first.

… But first: Sorin, Grim Nemesis!

Sorin, Grim Nemesis

Sorin, Grim Nemesis has a lot of stuff going on. Yes, he costs six mana but his payoff is tremendous. Michael especially sees Sorin as an inheritor to Elspeth, Sun’s Champion as the top of the midrange control curve. Let’s check out Sorin’s abilities:

[+1] Reveal the top card of your library and put that card into your hand. Each opponent loses life qual to its converted mana cost.

This [+1] ability is just pure card advantage! At a minimum, Sorin draws you cards without actually “drawing” a card (a subtle advantage much of the time). That is a great ability! But wait! There’s more! At the same time, Sorin puts the opponent on a clock. Much of the time it won’t matter what Sorin is revealing (card advantage being card advantage) but sometimes Sorin will just win the game outright. What if the opponent is at five or six, and you just reveal another Sorin?

… To say nothing of possible combo applications a la Draco-Explosion.

[-X] Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.

The absolute worst case Sorin acts as a six-point Drain life for only six total mana! His worst case is better than a number of cards people have just played in other contexts.

[-9] Put a number of 1/1 black Vampire Knight creature tokens with lifelink onto the battlefield equal to the highest life total among all players.

When you’re behind, Sorin actually gives you exactly as much power as you need to win the game! When you’re ahead he gives you a buffer. In either case the fact that the tokens have lifelink which can keep you healthy from a wide variety of positions.

Sorin has a lot going on… But still at least 40% less than this Planeswalker:

Arlinn Kord
Front side: Arlinn Kord

Arlinn, Embraced by the Moon
Back side: Arlinn, Embraced by the Moon

First thing’s first: Arlinn Kord is going to be an absolute monster in Standard. This Planeswalker costs [only] four mana but packs five abilities (if across two different sides of the card).

Seeing that Arlinn Kord will almost certainly be a popular card, initiative when playing Arlinn Kord is going to be a major issue when the opponent also has Arlinn Kord.

Imagine your opponent plays Arlinn Kord turn four and makes a Wolf token (thereby flipping into Arlinn, Embraced by the Moon). You have your own Arlinn Kord in grip… What do you do?

Anything but play the Arlinn Kord!

If you play your Arlinn Kord you can either put her to four loyalty or make a Wolf. If you put her to four loyalty, the opponent (who controls Arlinn, Embraced by the Moon) will just [-1] your Arlinn and swing with the Wolf. Dead Arlinn Kord.

If you make a Wolf your Arlinn Kord (now Arlinn, Embraced by the Moon) will still have three loyalty. The opponent will just [-3] to kill your Arlinn, Embraced by the Moon and probably leave back the Wolf to block yours.Dead Arlin, again.

… None of which bothers to consider if the opponent has something better than to just line you up on freebies.

Lots going on with Arlinn Kord; more going on in “Arlinn Kord Play Patterns”. Give a listen to check them out now:

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