The Painful Truths about Monastery Mentor

Painful Truths
Painful Truths

β€œWhy would you put Shardless Agent in your deck and hope for incredible luck to hit Ancestral Visions when you can just play Painful Truths?”
-Owen Turtenwald

Patrick made a new Esper Control deck in Legacy featuring Painful Truths and four copies of Monastery Mentor!

This episode of Top Level Podcast largely focuses on Patrick’s deck and card choices:

Monastery Mentor
Monastery Mentor

Monastery Mentor is a weird sleeper card… It’s been legal for about a year, but has not yet broken out to the degree that is probably worthy. Patrick talks about the massive amounts of damage that Monastery Mentor is capable of doing in a short period of time.

“Monastery Mentor is not the same as Young Pyromancer” says Patrick. The 1/1 Monk tokens are substantially better than their Young Pyromancer cousins; when given the chance to kill a 1/1 Monk or a Deathrite Shaman, it is often correct to let the Deathrite Shaman live!

Esper Control by Patrick Chapin

2 Cabal Therapy
2 Painful Truths
1 Tasigur, the Golden Fang

4 Brainstorm
4 Force of Will
3 Gitaxian Probe
3 Jace, the Mind Sculptor
4 Ponder
2 Snapcaster Mage
2 Spell Pierce

4 Deathrite Shaman

1 Council’s Judgment
4 Monastery Mentor
4 Swords to Plowshares

1 Marsh Flats
1 Misty Rainforest
4 Polluted Delta
4 Flooded Strand
1 Karakas
2 Island
1 Plains
1 Scrubland
1 Swamp
1 Tropical Island
2 Tundra
1 Underground Sea

Sideboard
1 Engineered Explosives
1 Cabal Therapy
1 Painful Truths
1 Surgical Extraction
1 Flusterstorm
1 Vendilion Clique
3 Abrupt Decay
1 Misdirection
1 Notion Thief
1 Supreme Verdict
1 Zealous Persecution
1 Containment Priest
1 Council’s Judgment

For a huge discussion on this great new Legacy deck (aka basically just Patrick’s Standard Esper deck from last week) check out “The Painful Truths about Monastery Mentor”

Direct Download

  •  
  •  
  •  
  •  

Mage-Ring Network Engine

Mage-Ring Network
Mage-Ring Network is a powerful innovation in Esper control decks,
facilitating Ugin, the Spirit Dragon and great flexibility

Patrick made Top 8 of Grand Prix Indianapolis with Esper Control! He played a deck that was informed by his own work for Pro Tour Battle for Zendikar + the recent excellence of Reid Duke.

(much love for Reid Duke in this podcast)

Esper Control by Patrick Chapin

2 Ugin, the Spirit Dragon

1 Languish
1 Murderous Cut
2 Ultimate Price

2 Anticipate
2 Clash of Wills
4 Dig Through Time
4 Jace, Vryn’s Prodigy
2 Negate
1 Horribly Awry
1 Scatter to the Winds

1 Dragonlord Silumgar
3 Ojutai’s Command
1 Silumgar’s Command
2 Utter End

1 Hallowed Moonlight
2 Planar Outburst
1 Surge of Righteousness

1 Bloodstained Mire
4 Flooded Strand
1 Haven of the Spirit Dragon
3 Island
2 Mage-Ring Network
1 Plains
4 Polluted Delta
3 Prairie Stream
3 Shambling Vent
3 Sunken Hollow
1 Swamp
1 Windswept Heath

sideboard:
3 Duress
1 Infinite Obliteration
1 Painful Truths
1 Tasigur, the Golden Fang
2 Dispel
1 Dragonlord Ojutai
1 Dragonlord Silumgar
2 Arashin Cleric
2 Monastery Mentor
1 Surge of Righteousness

“You can’t use your entire sideboard to get your match up to 25%. WHAT ARE YOU DOING?”
-Patrick Chapin

Our hosts discuss various sideboard strategies for various formats… Everything from Dredge in Legacy to whether or not Arashin Cleric is any good in Mage-Ring Network Esper.

What makes a good card in Standard? What is a better way to go than “trying to look clever”?

How can you find a way to snatch defeat from the jaws of victory?

When to you sideboard in Monastery Mentor?

The answers to all these questions and more in “Mage-Ring Network Engine”

Direct Download

… Oh, and for everyone asking, the song we use in and out is Innovate by The Gatherin:

The Many Homes of Jaddi Offshoot

Jaddi Offshoot
Patrick Chapin and Michael J. Flores go over three new-ish and cool Standard decks, two of which feature Battle for Zendikar uncommon Jaddi Offshoot.

Jaddi Offshoot is proving to be a powerful main deck and sideboard card; it is awesome with both fetchlands and green acceleration cards a la Explosive Vegegation.

“If I had a four year old sister I think this is the mana base that she would make.”
-Patrick Chapin

Patrick was talking about the mana base of this sweet deck:

Four-color Rally the Ancestors by Pascal Maynard

4 Grim Haruspex
4 Nantuko Husk
4 Zulaport Cutthroat

4 Jace, Vryn’s Prodigy
3 Sidisi’s Faithful

4 Catacomb Sifter

4 Collected Company
4 Elvish Visionary

4 Rally the Ancestors

2 Canopy Vista
4 Evolving Wilds
4 Flooded Strand
1 Forest
1 Island
1 Plains
4 Polluted Delta
1 Prairie Stream
2 Sunken Hollow
1 Swamp
4 Windswept Heath

sideboard:
4 Jaddi Offshoot
4 Murderous Cut
3 Dispel
2 Arashin Cleric
1 Fleshbag Marauder
1 Merciless Executioner

There are lots of interesting things to talk about with this deck, but the most aggressive has to be the mana base! That is right friends / neighbors / listeners… There are four Evolving Wilds and one of each of the four different basic lands in this deck!

The mechanics of this deck are a little bit different from other Rally the Ancestors decks. Unlike some of the earlier Rally decks, Maynard’s build plays the mighty Jace, Vryn’s Prodigy (arguably the single strongest card in Standard) to start setting up the Rally the Ancestors graveyard action.

Ultimately the plan is to use Nantuko Husk to get mad card advantage with Grim Haruspex and potentially grind the opponent to death with Zulaport Cutthroat.

Grim Haruspex
Every time you sacrifice a creature to Nantuko Husk, Grim Haruspex allows you to draw a card. You can get some of them back later with Rally the Ancestors (or conversely, maybe you were going to lose all of them anyway due to already coming back via Rally the Ancestors).

Zulaport Cutthroat
Zulaport Cutthroat might look like it’s carrying a chainsaw, but with Nantuko Husk sacrifices, it is more like a machine gun.

Important to note in Maynard’s sideboard: Jaddi Offshoot

Of the three awesome new-ish decks, Jake Mondello’s Eldrazi ramp may be the most exciting.

Eldrazi Ramp by Jake Mondello

4 Hangarback Walker
3 Hedron Archive
4 Ugin, the Spirit Dragon
3 Ulamog, the Ceaseless Hunger

2 Dragonlord Atarka

4 Explosive Vegetation
4 Jaddi Offshoot
4 Map the Wastes
3 Nissa’s Pilgrimage
4 Sylvan Scrying

1 Blighted Woodland
14 Forest
1 Haven of the Spirit Dragon
1 Mountain
4 Sanctum of Ugin
4 Shrine of the Forsaken Gods

sideboard:
1 Ruin Processor
1 Ulamog, the Ceaseless Hunger
2 Nissa, Vastwood Seer
2 Whisperwood Elemental
2 Winds of Qal Sisma
3 Rending Volley
4 Seismic Rupture

Mondello’s Eldrazi Ramp might look like a sledgehammer… But it is actually a very elegant and subtly built version.

One of the things that is most important about this deck is what is missing. There are no instants! Map the Wastes might look like the oddball, but including it as a four-of… But the fact that so many decks play Dispel means that Mondello will win some games for free because even G/W tokens plays Dispel main πŸ™‚

Another card type that is missing is enchantment. Mondello played many four mana accelerator cards like Explosive Vegetation and Hedron Archive; but From Beyond and Frontier Siege are both comparable… But they are enchantments. Because Mondello had none, he was less vulnerable to Dromoka’s Command.

That said, Map the Wastes is actually pretty good in this deck. Adding Bolster to an acceleration card isn’t too bad when you run four copies of Jaddi Offsoot main!

And speaking of Jaddi Offshoot, it has lots of text in this deck. While Mondello had no fetchlands for double triggers, he did have tons of cards that either find or put into play multiple lands with a single card.

life

Life

LIFE!

Esper Control by Reid Duke

2 Ugin, the Spirit Dragon

2 Murderous Cut
1 Painful Truths
2 Ultimate Price

2 Anticipate
4 Clash of Wills
4 Dig Through Time
4 Jace, Vryn’s Prodigy
1 Negate
1 Scatter to the Winds

4 Ojutai’s Command
1 Silumgar’s Command
2 Utter End

1 Arashin Cleric
2 Planar Outburst

1 Bloodstained Mire
4 Flooded Strand
1 Haven of the Spirit Dragon
4 Island
2 Mage-Ring Network
1 Plains
4 Polluted Delta
3 Prairie Stream
2 Shambling Vent
3 Sunken Hollow
1 Swamp
1 Windswept Heath

sideboard:
2 Duress
1 Foul-Tongue Invocation
2 Dispel
1 Negate
1 Dragonlord Ojutai
2 Dragonlord Silumgar
3 Arashin Cleric
3 Surge of Righteousness

A deck strategy near and dear to Patrick’s heart (and a player near and dear to all our hearts) is Reid Duke with Esper Control. Patrick and Michael talk about the differences between Reid’s take and Patricks, and the ins and outs of Awaken and Ugin. Reid’s deck, unfortunately, does not feature Jaddi Offshoot πŸ™

All these decks and more in “The Many Homes of Jaddi Offshoot”

Direct Download

Double Strike!

Temur Battle Rage
Temur Battle Rage is probably the most important Double Strike card in Standard right now…
This week Top Level Podcast brings you “Double Strike” … a double-sized recap of the top decks from Pro Tour Battle for Zendikar!

These and other topics are discussed:

  • In some ways, this Standard is the same as the last Standard… but with battle lands :/
  • Gideon, Ally of Zendikar is probably the best card from Battle for Zendikar (at least excepting the new lands)
  • Jace, Vryn’s Prodigy is probably the best card — and certainly the best creature — in Standard (albeit less ubiquitous than Gideon)
  • The pros and cons of playing four copies of Valorous Stance (not to mention only 24 lands) in your Jeskai deck
  • When to cast Tasigur, the Golden Fang and for how much mana
  • Atarka Red wants more spells for Spell Mastery and discounting Become Immense; but Gruul Landfall exploits cretures like Snapping Gnarlid to avoid Surge of Righteousness (of course both builds Double Strike you to death)
  • Esper Control (aka Orzhov Control splashing blue) has a branding problem… But Patrick takes care of that, no problem.

All this and more — colossally more given this is a two-hour podcast — is jammed into “Double Strike”

… Give “Double Strike” a listen:

Direct Download

Emeria Shepherd Makes HOW MUCH Mana?

Emeria Shepherd
Wait for it… Wait for it… We’ll get to Emeria Shepherd…

Pro Tour Champion Patrick Chapin and onetime Resident Genius Michael J. Flores return to the world of the Star City Games Open Series for one more pass at Standard before this week’s Pro Tour Battle for Zendikar.

“I love that we live in a day and age when he Top 32’d a major event with three Siege Rhinos and it didn’t even derail the sentence.”
-Patrick Chapin

What a weird Standard this is!

The Top 8 of the Atlanta Open was all G/W Megamorph variants and Jeskai variants. Literally every deck in the Top 8 had either four Den Protectors or four Mantis Riders.

At the same time we have decks that either cut the fourth Siege Rhino… Or can loop lots of Siege Rhinos with cards like Kolaghan’s Command.

Speaking of Siege Rhino, Ali Aintrazi improved his performance week over week, missing Top 8 on breakers (9th place). Patrick in particular likes the move away from Eldrazi; Mike likes moving Siege Rhino to the main, and the top-to-bottom stack of just super premium cards.

Five-color Control by Ali Aintrazi

2 Hangarback Walker
1 Ugin, the Spirit Dragon

2 Dig Through Time
4 Jace, Vryn’s Prodigy

4 Abzan Charm
4 Catacomb Sifter
1 Dragonlord Atarka
2 Dragonlord Dromoka
4 Siege Rhino
1 Utter End

1 Nissa, Vastwood Seer

3 Draconic Roar
4 Radiant Flames

4 Bloodstained Mire
1 Canopy Vista
1 Cinder Glade
4 Flooded Strand
1 Forest
1 Island
2 Lumbering Falls
1 Mountain
1 Plains
3 Polluted Delta
1 Prairie Stream
1 Shambling Vent
1 Smoldering Marsh
1 Sunken Hollow
1 Swamp
2 Windswept Heath
1 Wooded Foothills

Sideboard
1 Ugin, the Spirit Dragon
1 Murderous Cut
2 Transgress the Mind
2 Exert Influence
1 Treasure Cruise
1 Kolaghan’s Command
1 Silumgar, the Drifting Death
1 Sultai Charm
2 Fiery Impulse
1 Radiant Purge
2 Surge of Righteousness

Our intrepid hosts go over tons of Top 32 decks — all flavors of G/W, Jeskai, Abzan, and Red Decks — until which point Patrick makes the point that 28/32 were white decks.

And yet…

We haven’t seen the emergence of certain cards yet; like…

Emeria Shepherd.

In typical Top Level Podcast fashion Patrick leaves the podcast with quite the first falling domino. Just imagine playing the card Emeria Shepherd in a format with Sakura-Tribe Elder.

Think about that for a sec.

Depending on the configuration of your deck, this combination can get quite a few lands out of your deck; maybe not all of them, but then again…

Maybe.

All this and more in “Emeria Shepherd Makes HOW MUCH Mana?”

Direct Download

Arashin Cleric Just Isn’t Good Enough

Arashin Cleric
Arashin Cleric just isn’t good enough.

As a plan… Arashin Cleric isn’t a plan.

In the past, Arashin Cleric could be a bridge… A tool that you could use to get you from the pressure of the first turns to a card like Siege Rhino (which might incidentally get you even more life)… But as a plan? It’s not going to be able to win a game by itself.

What’s the problem with Arashin Cleric these days?

This, dear listeners, is the hot new deck:

Atarka Red, by Brian Demars

4 Atarka’s Command

3 Become Immense

4 Abbot of Keral Keep
2 Chandra, Fire of Kaladesh
4 Dragon Fodder
2 Lightning Berserker
1 Makindi Sliderunner
4 Monastery Swiftspear
3 Temur Battle Rage
4 Titan’s Strength
4 Wild Slash
4 Zurgo Bellstriker

4 Bloodstained Mire
2 Cinder Glade
1 Forest
8 Mountain
2 Windswept Heath
4 Wooded Foothills

Sideboard
4 Hangarback Walker
3 Arc Lightning
2 Fiery Impulse
2 Goblin Heelcutter
2 Roast
2 Thunderbreak Regent

The Demars take on Atarka Red is ultimately a combo deck, not a straight beatdown deck. As a beatdown deck it is actually kind of mediocre. But as a deck that uses Bloodstained Mire, Windswept Heath, and Wooded Foothills to fill its graveyard so that it can land a super quick Become Immense (and maybe lethal Temur Battle Rage)?

… Now that is a plan that Demars can get behind!

But because the deck isn’t about playing fair; not largely about trading burn spells for creatures, Arashin Cleric is much less effective than it has been against other Red Decks in other contexts.

That is not to say that Arashin Cleric is somehow bad… You just can’t rely on it 100% to win sideboard games for you… The way Demars actually landed on this deck is that he got beat up in testing, even in the games he had Arashin Cleric sided in!

Patrick and Michael talk about most of the new Battle for Zendikar Standard strategies, but mostly Atarka Red; and largely about how Arashin Cleric isn’t enough.

Direct Download

Ob Nixilis Reignited in Abzan

Ob Nixilis Reignited
Ob Nixilis Reignited might seem slow, but think about it like this:
Either they have a creature (and you kill it) or they don’t… And you draw an extra card.
And you keep drawing an extra card for the rest of the game.

“Ob Nixilis Reignited in Abzan” starts at a familiar place for Top Level Podcast… One of our hosts expressing his admiration for Siege Rhino!

(for once, it’s Mike)

So this episode of Top Level Podcast is dedicated to building Abzan decks with new tools from Battle for Zendikar.

Drana, Liberator of Malakir
Drana, Liberator of Malakir

Drana, Liberator of Malakir is a standout three drop… That Mike somehow didn’t have in his starting Abzan Aggro deck. There are lots of good three drop creatures, but Drana is the rare card on the order of Anafenza, the Foremost or Brimaz, King of Oreskos at that point on the mana curve.

Some Drana, Liberator of Malakir highlights:

  • Drana is great against removal! Drana is too big on the backside for Wild Slash; generally too small for Abzan Charm or Valorous Stance; and benefits from the absence of Bile Blight and Lightning Strike (plus the general lack of popularity of Ultimate Price).
  • Drana is a super deadly attacker! Because Drana has first strike, damage potential for all your attackers who don’t have first strike will go through the roof on every successful attack.
  • Drana works with both sides of Hangarback Walker! Drana gives Hangarback Walker itself a +1/+1 counter, but can be even better with several small creatures at your beck and call.

Woodland Wanderer
Woodland Wanderer

Patrick convinces Mike to try Woodland Wanderer; previously Mike considered it just some guy.

“The difference between Butcher of the Horde and Woodland Wanderer is like the difference between Prognostic Sphinx and Baneslayer Angel.”
-Patrick Chapin

… Sometimes Prognostic Sphinx is “right” but Baneslayer Angel gives them the business. Woodland Wanderer just gives them the business.

We conclude the episode with Patrick putting together an Abzan Control deck on the fly!

Abzan Midrange by Patrick Chapin

4 Hangarback Walker

2 Languish
2 Ob-Nixilis, Reignited
2 Transgress the Mind
1 Reave Soul
3 Ruinous Path
1 Ultimate Price

4 Abzan Charm
4 Siege Rhino

3 Den Protector
2 Greenwarden of Murasa
3 Nissa, Vastwood Seer

2 Gideon, Ally of Zendikar

2 Caves of Koilos
1 Canopy Vista
3 Forest
4 Llanowar Wastes
3 Mortuary Mire
2 Plains
4 Sandsteppe Citadel
4 Shambling Vent
4 Windswept Heath

Sideboard
1 Duress
1 Ob-Nixilis, Reignited
2 Painful Truths
1 Self-Inflicted Wound
1 Transgress the Mind
1 Dromoka’s Command
3 Arashin Cleric
1 Planar Outburst
1 Righteous Surge
1 Tragic Arrogance
1 Gaea’s Revenge
1 Infinite Obliteration

Give “Ob Nixilis in Abzan” a listen now:

Direct Download

Catacomb Sifter is the Sleeper!

Catacomb Sifter
Why does Patrick think Catacomb Sifter will be the sleeper card of Battle for Zendikar?

  • Rate: Catacomb Sifter compares favorably to Hordeling Outburst (a Standard quality Staple) on multiple dimensions. It is three power and four toughness (an upgrade over three power and three toughness) for three mana, also over multiple bodies. Though two bodies are less abusable with pump effects than three bodies, Catacomb Sifter is at least closely in the conversation… Not to mention better whenever you don’t have buff cards.
  • Synergies: Catacomb Sifter is a natural best friend to Liliana, Heretical Healer, and great to flip over alongside Liliana with Collected Company. It will both contribute to Ramp strategies and even compete with conventional three drops, like Anafenza, the Foremost!
  • Scrying: Scrying is a heck on an ability to get “for free” … Especially when Catacomb Sifter comes ready with an Eldrazi body to get the Scrying engine going. It can combine with other Eldrazi Scions just as easily. And anyway, if there’s one thing you don’t want to do, it’s let your Eldrazi opponent scry to whatever cards he wants, for free.
  • … and more!

While Catacomb Sifter projects to be the set’s big sleeper, the discussion in this podcast touches on lots of different Eldrazi (and Eldrazi Scion) setups and strategies.

How does From Beyond compare with Explosive Vegetation, Hedron Archive, or Frontier Siege at the four?

Everyone knows that Ulamog, the Ceaseless Hunger is the Big! Bad! of Battle for Zendikar… But what other giant Eldrazi (or other big threats in general) might you want to ramp up to? What about going after little threats with tutor cards instead?

Crumble to Dust is in many ways an improved Sowing Salt (which makes it almost guaranteed to be a tournament quality card)… But what about using it directly as a setup man for Oblivion Sower? (don’t worry, Mike didn’t realize how crazy synergistic that one is, either)

Check out “Catacomb Sifter is the Sleeper!” now:

Direct Download

Makindi Sliderunner! Snapping Gnarlid! Pilgrim’s Eye!

Makindi Sliderunner
Makindi Sliderunner is one of three exclusive preview cards Top Level Podcast got for Battle for Zendikar.

Quick verdict on Makindi Sliderunner… We like it!

“I’m a fan.”
-Patrick

Makindi Sliderunner will probably see play, and might be legitimately good. It is a probable inclusion not only for R/G Landfall beatdown decks, but just a pretty good card for a Mono-Red beatdown deck to play at the two.

Makindi Sliderunner is usually going to hit for three or more damage per turn. It starts off as a 2/1 creature so “[i]t just can’t get that bad” (per Mike)… and will hit for three or four damage on many turns, depending on if you have a regular land or a fetchland to play pre-combat.

Speaking of fetchlands, unless you have one, Makindi Sliderunner will hit just as hard as a Plated Geopede with one landfall trigger (and hits harder than Plated Geopede when you don’t!)

Compare to our second preview card, Snapping Gnarlid:

Snapping Gnarlid
Snapping Gnarlid

For one thing, Snapping Gnarlid is a great answer to Twin Bolt… Kinda?

If you start on Scythe Leopard and follow up with Makindi Sliderunner, your R/G Landfall deck is going to be quite vulnerable to a Twin Bolt two-for-one on turn two. Playing Snapping Gnarlid on turn two instead is going to (at least) avoid the two-for-one right there.

Our two-person consensus is that — at least based on what we’ve seen so far — R/G Landfall is going to be a real deck!

Patrick and Michael, however, are a bit divided on which of the two preview cards is superior. Their points:

Mike likes the second point of toughness, in general, more than trample. This is particularly relevant on turns where you don’t have and landfall trigger, and when the opponent is trying to defend himself with Goblin tokens or Eldrazi Scions.

However!

Mike recognizes that because red doesn’t generally have as strong of creatures (on the fundamentals) red might appreciate Makindi Sliderunner more than green does Snapping Gnarlid.

For his part, Patrick gives the slight edge to the red version; among other things, it will probably be the more widely played of the two.

Our final exclusive preview: Pilgrim’s Eye!

Pilgrim's Eye
Pilgrim’s Eye

We guess this third preview card is largely just WotC trolling Mike (but that’s okay!)

Mike claims he doesn’t want to play Pilgrim’s Eye.

Unsurprisingly, it takes Patrick about 15 seconds to pull Mike back to the Church of Pilgrim’s Eye.

How?

Thopter Spy Network!

U/W Thopter Spy Network decks have a hard time finding playable artifacts to turn the Thopter Spy Network on to begin with; between Pilgrim’s Eye and Hangarback Walker, U/W has a great start in getting the [artifact] ball rolling.

In addition to our three exclusive preview cards — Makindi Sliderunner, Snapping Gnarlid, and Pilgrim’s Eye — the Top Level Podcast duo discuss more Battle for Zendikar mana bases, the Retreat cycle, and how to procedurally play your Undergrowth Champion.

Check out “Makindi Sliderunner! Snapping Gnarlid! Pilgrim’s Eye!” now:

Direct Download

Abbot of Keral Keep Better Than Snapcaster Mage?

Snapcaster Mage

We’ve called Abbot of Keral Keep the “red Snapcaster Mage” for months… But could it be better than Snapcaster Mage? Maybe in at least one Modern deck…

β€œIt’s possible that playing Grixis with Abbot [of Keral Keep] is better, but I really liked pairing it with the green cards this weekend. People have been slow to adopt it, but I think Abbot will be ubiquitous before long. It’s better than Snapcaster Mage in my deck this weekend.”

-Patrick Chapin

Patrick is tearing it up at Grand Prix Oklahoma City!

At the time of this writing he’s 8-1… and with a brand new deck (that was hinted at in “Abbot of Keral Keep in Modern”).

So far he beat Temur Twin, Grixis Twin, Affinity, UB Faeries and others (losing only to discarding to hand size three times after keeping a one-lander against ‘Tron). We know that our listeners are eager to hear about this new deck, and didn’t want to wait until next Thursday… So here goes:

Temur Prowess, by Patrick Chapin

3 Snapcaster Mage
4 Abbot of Keral Keep
4 Monastery Swiftspear
4 Tarmogoyf

4 Mishra’s Bauble
4 Gitaxian Probe
4 Serum Visions
4 Vapor Snag
4 Lightning Bolt
1 Seal of Fire
2 Rancor
2 Remand
2 Izzet Charm

4 Scalding Tarn
4 Misty Rainforest
1 Polluted Delta
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
1 Copperline Gorge
2 Island
1 Mountain

Sideboard
3 Dispel
2 Deprive
2 Feed the Clan
2 Ancient Grudge
2 Spellskite
1 Seal of Fire
1 Roast
1 Volcanic Fallout
1 Izzet Staticaster

Rancor + Abbot of Keral Keep?!? Rancor seems like just one of many sweet cards the Abbot can flip over that not only gives it greater cachet than the admittedly deserving Snapcaster Mage (in this deck)… And one that not only triggers Prowess but, via trample, makes triggering Prowess better than ever.

Sweet new deck, yes?

Follow Patrick’s exploits tomorrow at the mother ship.