Assassin’s Trophy is in Rare Company
Assassin’s Trophy has a down-side: That is plain to see. It in fact has the same down-side as Staples like Path to Exile and Settle the Wreckage.
Mike notes how players had question marks around the white cards before they had all become so popular. This caused some players to underrate them, and might cause some players to underrate the Golgari instant.
The truth is, this card is beyond flexible. Patrick thinks it would see non-zero play at four mana. It’s not actually so far off of an Utter End.
Compare it to Vindicate: Once you get past the ugly down-side, Assassin’s Trophy is a full mana cheaper and an instant (versus Vindicate’s sorcery). While you can’t really get the Vindicate / Recoil play pattern of the old Esper Angels deck… We probably wouldn’t want to see that anyway.
Assassin’s Trophy Can Blow Up Lands
Compare it to Ghost Quarter: Mike once underrated Ghost Quarter because of the inherent lack of card advantage. The same issue is present here, and becomes pronounced if you ever point this at a land. But! What happens when you aim it at a nonbasic land? When you’re taking out an Urza’s Tower, do you care so much that they are getting a basic Forest back?
It gets better: The opponent can run out of basics. At some point, you can overwhelm the opponent with so much redundancy with Field of Ruin and other, similar, effects that the opponent will literally have no basics to search up. If you have Crucible of Worlds + Ghost Quarter (in Modern), you can even start hitting their basic lands!
Look for this card to be a four-of Staple in Standard and wider formats. It’s so good (and so cheap to start) Mike even thinks it’ll see play in Nullhide Ferox decks.
It’s so good, people will play it in the same 75 (if not 60) as a card that says you can’t cast noncreature spells.
Tons more Guilds of Ravnica, besides! Check it out:
Don’t forget: Bonus episode tomorrow!