Bedlam Reveler has a low floor… But also an amazingly high ceiling!
One of the nice things we learn in “Floor, Ceiling, Bedlam Reveler” is that Mike doesn’t know what “a low floor” means, apparently. Patrick explains the — frankly common — metaphor and also how the low floor-high ceiling range applies to this great new Eldritch Moon creature.
Make no mistake: The floor on Bedlam Reveler is slow. Its base cost is a blubbery eight mana. It can cost an awful lot of mana for a mere 3/4… And if you have more than three cards in hand? This Devil Horror can bedevil you, horribly.
But when Bedlam Reveler is good? It’s so good.
When Bedlam Reveler is on, it is both cheap and powerful.
It’s like a red [“Red-red,” -Mike] Tarmogoyf… But that draws three cards.
Or, it’s a Treasure Cruise — really, look at it — that leaves a 3/4 body.
That 3/4 body in fact has prowess… Meaning that if your Bedlam Reveler ever faces off with a real Tarmogoyf it is dicey that the green version will ever dare tangling with it. The ability to grow during combat can be just too scary.
Bedlam Reveler can play nice with Monastery Swiftspear, blue cards, and even free “pump” spells like Mutagenic Growth. Can you imagine attacking into an open Mountain with a first turn Monastery Swiftspear, drawing out a Lightning Bolt? “Mutagenic Growth?” That’s like countering their best card and forcing them to take four at the same time… By the way you’ve still got a Monastery Swiftspear.
Bedlam Reveler is going to be good in Standard but possibly really scary in larger formats. Modern and Legacy are both on the table with their Lightning Bolts (and blue cantrips).
Patrick and Michael talk Bedlam Reveler, tons of additional red cards, red vampires, black vampires, and revisit the colorless emerge wing of Eldritch Moon in “Floor, Ceiling, Bedlam Reveler”. Give it a listen!