Mike thinks Experimental Frenzy is a Necropotence-esque card.
What does he mean by this? To Mike, Experimental Frenzy is going to inform both deck design and in-game play. Like Necropotence, the Frenzy is going to offer a relentless stream of card advantage limited only by how much land you have in play.
But the card — at least when surrounded by a bunch of cheap creatures and burn — is really good at playing many cards per turn + hitting that land drop. That said…
Experimental Frenzy gets stuck on consecutive lands
Sadly, this is a true story.
Part of the long-term challenge in building Experimental Frenzy Red Decks will be how you solve this problem. There will be multiple possible solutions. Here are some ideas:
- Dismissive Pyromancer – A Human Wizard, this card synergizes with the Wizard’s Lightning you’ve already got. The Pyromancer can shoot at large creatures but also change the top card of your library under Frenzy.
- Treasure Map – An amazing tool against mid-range and Control decks, Treasure Map is one of the best possible cards to have in play while under Frenzy. It can help you dig to what you need early, then keep your gas going late.
- Field of Ruin – Mike is currently sideboarding this card as his extra land. Not only does it have text against stuff like Azcanta, the Sunken Ruin; it can change the top card of your library while you are under Frenzy.
- Risk Factor – a new card from Guilds of Ravnica, Risk Factor can be played from the graveyard while you are under Frenzy, often changing your top card. For next level performance, try discarding Risk Factor to your Risk Factor.
The Best of the Rest:
Boros Angels – Find out about the new home of Lyra Dawnbringer and friends.
G/W Tokens – Mike claims this is the most powerful initial deck in the format.
Blue control (various) – Get ready for a change of pace!
One thing is for sure: Standard is waaaaay different than it was a couple of weeks ago. Check it out: