This is History of Benalia:
History of Benalia
A Saga is a sorcery-speed enchantment.
It produces two power on the first turn you play it. Then, when you reach Chapter II of the Saga, it produces an additional two power. Consequently — and not to be too obvious — but that is four power across multiple bodies for three total mana.
Thanks to Chapter III’s “Knights you control get +2/+1 until end of turn[,]” with only the two Knights, you can attack for eight on the card’s third turn in play! Because of this, History of Benalia can both burst forward offensively and slow the opponent down with multiple blockers defensively.
This is Lingering Souls:
Like History of Benalia, Lingering Souls produces two power for your initial three mana investment. To get the next two power, you need to invest an additional two mana (and in another color).
Certainly, Lingering Souls has some considerable upside relative to History of Benalia. You get more bodies. Those bodies in fact fly. You can get all four on on turn if you have five mana available… But that’s the crux of it; with History of Benalia, you never need to pay the additional two mana!
This is Raff Capashen, Ship’s Mage:
Raff Capashen, Ship’s Mage
“Saga” is a Historic type; consequently, Raff likes History of Benalia.
One of the many synergies that you can exploit thanks to Dominaria‘s heavily Historic themes is to play History of Benalia during times that you couldn’t normally play an enchantment or other sorcery-speed card (e.g. Lingering Souls).
History of Benalia has already started showing up in a variety of decks. It is going to be a great card in Historic-themed decks, white swarm decks (or B/W Tokens decks), and will be a consideration for everything from G/W Aggro to U/W Control.
Someone should write a song about how good this card is.
But for now, please settle for this podcast: