Remember Aetherworks Marvel?
Aetherworks Marvel is going to shake up Historic.
But it’s important to realize that this card’s mischief is highly contingent on what Energy cards get printed alongside it.
But don’t worry about that! Staples like Woodweaver’s Puzzleknot and Aether Hub are going to be ready to power up that Energy.
So What are You Going to Do with Your Aetherworks Marvel?
The “traditional” approach is to get powerful permanents onto the battlefield. Some examples include Ulamog, the Ceaseless Hunger or Ugin, the Spirit Dragon.
Ugin, in particular, seems like a great hit [for four mana]. In particular, you can use Ugin’s “minus” ability and leave your Marvel!
But the “new” approach might be even more exciting. Modal Double-Faced lands are amazing includes. Almost any of them can potentially be useful (because they allow you to play untapped mana while reducing the number of potential “misses” with your Aetherworks Marvel)… But the blue and green versions are simply awesome.
Your’re playing Rogue Refiner anyway, aren’t you?
Turntimber Symbiosis is a card that might come up if you didn’t hit Ulamog in your top six cards. Now you have another seven to find the powerful Eldrazi. And even if you miss the giant monster, an extra big Rogue Refiner (that powers your Energy and provides card advantage) isn’t the worst.
… But Turntimber Symbiosis is nowehere near as exciting as:
It’s crazy how little Mike liked Sea Gate Restoration out of the gate, relative to how pervasive the card has already proven, especially in combo decks. This is card that is essentially taking the place of an Island. It’s going to be awfully hard to lose if you resolve this with a turn four Aetherworks Marvel.
“Emeria’s Call is clearly not very good. Doesn’t matter.”
The Best of the Rest…
- Bomat Courier!
- Toolcraft Exemplar!
- Unlicensed Disintegration