- Mana Cost: BB
- Converted Mana Cost: 2
- Types: Creature — Zombie Soldier
- Card Text: 2B, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
- Flavor Text: “Rise and shine, my dears. We have work to do.” —Isareth the Awakener
- P/T: 3 / 2
- Expansion: Core Set 2019 (Rare) Core Set 2019
- Rarity: Rare
- Card Number: 99
- Artist: Mark Behm
Graveyard Marshal is Helping to Make Zombies Happen
The SCG Classic in Indianapolis this past weekend featured not one but two Zombies decks in the Top 8!
One of them, played by Joshua Satterfield, was the winner.
Graveyard Marshal is one of the most important new cards in this strategy. In fact, the two drop from Dominaria does a ton of things that the deck wants. The first and most obvious is that Graveyard Marshal is an aggressive three-power creature for only two mana.
I mean… So is Scrapheap Scrounger.
But that’s not all. Not only can Graveyard Marshal actually block, but it’s a Zombie!
So you can go…
- B Diregraf Ghoul
- BB Graveyard Marshal
- BB1 Death Baron!
You can truck in for a massive seven damage on turn three this way. Speaking of blocking (you know, the thing Scrapheap Scrounger doesn’t do well), any Zombies will trade up like champions with Death Baron buffing them.
Graveyard Marshal Can Frustrate The Scarab God
Everyone knows how powerful The Scarab God can be. It is a massive card advantage engine that can go completely over the top of foolish midrange decks with good creatures.
You know who can spit in the eye of The Scarab God and its four mana reanimation ability? Graveyard Marshal. The opponent has to leave up 2BU to try to make a 4/4 Zombie. The Marshal can hang back with an economical 2B to pre-empt The Scarab God’s attempt. At some point you’ll just run out of creatures. Which is fine (because you’re not getting annihilated by The Scarab God).
Putting it All Together with Graveyard Marshal
Zombies just might be the dark horse strategy to bust open this weekend’s Pro Tour.
With Diregraf Ghoul and Dread Wanderer at the B, it has an eight-pack of two power creatures for one.
There is an equal number of three power creatures for two.
It’s not just that Zombies plays eight Lords on three… It has Liliana’s Mastery too! This strategy has an almost unending number of ways to generate advantages and buff already aggressive creatures.
The big differentiation between this deck and StOmPy though is the creature elimination. Zombies has a ton of green’s aggression, but has great removal including Vraska’s Contempt (one of the best cards in the format overall).
Zombies is just the beginning of this week’s exciting podcast…