Kraul Harpooner – Evolutions and Synergies
Kraul Harpooner is one of the most underrated cards in Standard
Kraul Harpooner – Current Implementations
The Insect Warrior from Guilds of Ravnica has done most of its damage recently coming out of the sideboard. This past weekend at Grand Prix Memphis, it was featured in the sideboards of both Top 8 Sultai decks, as well as the aggressive Gruul deck.
Standard deck designers have been including it… Just not as the centerpiece.
Kraul Harpooner in Main-Deck Sultai
Patrick had the pretty novel idea of playing Kraul Harpooner in his main deck at the Mythic Championships. There are many benefits, including just mugging the dominant Mono-Blue deck on turn two.
Can you imagine an opponent passing with a Siren Stormtamer in play on turn one? Maybe a Healer’s Hawk? Because the 3/2 Harpooner can take one of those creatures out while both generating card advantage and establishing a threat on the board, the positional advantage generated on turn two can be absolutely devastating. Talk about getting a free win!
But the advantage of adding this guy to the main it isn’t just the ability to catch Mono-Blue or White Weenie unaware. Relative to the stock Sultai list, Harpooners are taking up creature removal slots (while remaining creature removal-ish). So you also get a turn two threat that you can use to attack against Esper or Wilderness Reclamation! The fact that Kraul Harpooner is a guy you can cast early instead of a Cast Down that you will never cast might make all the difference in a race.
This attitude towards initiative versus instant speed removal goes beyond just the 3/2 body. Patrick chose also to sideboard Thrashing Brontodon at Cleveland instead of Crushing Canopy. The Brontodon is a potential attacker (or blocker for Mono-Red)… At the point that you can or should cast Crushing Canopy, the dino might have put you 6-9 points ahead already… While still being capable of Reclamation removal
Kraul Harpooner and Friends
We spend this podcast talking about all the relevant decks of Standard, including the resurgent “one true color” according to Mike. In the green-splashing Red Deck, there is a novel synergy between Goblin Chainwhirler and the Harpooner. Both are Warriors.
Therefore you can open up on Mountain; play Unclaimed Territory on turn two (naming Warrior) to hit the Harpooner; then play a second Mountain for Goblin Chainwhirler on three without missing a beat!
The Gruul midrange deck is chock full of other Goblins, so this might be a slightly unusual use of Unclaimed Territory, but it’s important to note… Especially as Growth-Chamber Guardian is not just a Crab, not just an Elf… But a Warrior as well!
Check out all the new deck talk here: