God-Eternal Kefnet is the Most Underrated Card in War of the Spark

Where do you play God-Eternal Kefnet?

Mike starts out with the idea of replacing cards like Crackling Drake or Niv-Mizzet, Parun in control decks. Or, if you want to get really out there… At 4/5, God-Eternal Kefnet is actually a bigger body (and arguably more durable) than a Rekindling Phoenix.

But he’s just not thinking big enough.

Patrick’s answer? EVERYWHERE!

Play it in Dimir. Play it in Grixis Play it especially in Jeskai!

So tell me about God-Eternal Kefnet in Jeskai Control?

This Legendary Zombie God is good in all kinds of places, but has an especial synergy with the sweepers in the Jeskai deck.

It’s got a nice front for a four mana control creature, and more than three toughness… That makes it stick to Deafening Clarion like peanut butter to sandwich bread. The good God-Eternal can live through the Clarion… And also net some nice lifelink attacking through… Presumably nothing.

It’s also great with the new Boros sweeper Solar Blaze. Why? Simply because it has higher toughness than power! The new Wave of Reckoning variant simply lets this God-Eternal live to fight another day (or later the same turn, depending).

That can’t be all, can it?

Not by a long shot!

The most important piece of “secret tech” around God-Eternal Kefnet is that it works on both players’ turns. That’s right! You can draw extra on your turn “naturally” but really get some nice extra card advantage with Opt, or Chemister’s Insight on the opponent’s turn.

Don’t sleep on this card: It’s a Top Five for Standard according to Patrick.

Also The Wanderer play patterns for Modern

Per usual there is a LOT going on in this week’s podcast. It’s like an hour and a half actually. But we just wanted to shout out new and nameless Planeswalker “The Wanderer”.

The Wanderer is going to bedevil players primarily in Standard… But its Modern applications are really exciting, too.

  • It’s hell on Burn – Turns off all their direct damage spells, turns off Eidolon of the Great Revel, etc.
  • Valakut decks – Not only does it turn off the Molten Pinnacle… You get a free shot at straight up killing Primeval Titan!
  • If you’re really greedy you can bounce and replay the thing to get even more removal action… But that’s probably not necessary

Check out “God-Eternal Kefnet is the Most Underrated Card in War of the Spark” now!

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Your Top 8 War of the Spark Questions… Answered!

So many questions. Like… What do decks even look like in this brave new world of War of the Spark [Standard]? Pro Tour Champion (and Hall of Famer) + the lovable Michael J. Flores discuss the Top 8.

  1. Is Planewide Celebration just a Draw 16?
  2. How good is Narset, Parter of Veils from War of the Spark?
  3. “Is Flux Channeler just Monastery Mentor?”
  4. Is Narset’s Reversal the sweetest thing ever against Nexus of Fate?
  5. How many copies of The Elderspell will each of us have in our first Nicol Bolas, Dragon God decks?
  6. How do we feel about Knight of Autumn for our Selesnya card with Niv-Mizzet, Reborn?
  7. What is green bringing to the table that white doesn’t already have?
  8. Will Mike have the ONLY Army?

Let’s go!

Is Planewide Celebration just a Draw 16?

Planewide Celebration

Planewide Celebration
5GG
Sorcery
Choose four. You may choose the same mode more than once.

  • Create a 2/2 Citizen creature token that’s all colors.
  • Return a permanent card from your graveyard to your hand.
  • Proliferate.
  • Gain 4 life.

It might not look like a “draw sixteen” on its face; but choosing to gain four life four times is a heck of a combo with Lich’s Mastery.

Lich’s Mastery may be getting even more of a bump with War of the Spark, as Bond of Flourishing makes of a bananas redundancy to Revitalize that might just.. Revitalize the archetype. Abzan Mastery anyone?

How good is Narset, Parter of Veils from War of the Spark?

Narset, Parter of Veils

Pretty good.

Narset’s card drawing ability might be stronger [on a three mana Planeswalker] than Jace Beleren; plus she puts tremendous pressure on opponents who want to cast things like Chemister’s Insight or other card draw.

Not for nothing, but she also punishes the poor manascrewed opponent looking to cycle out of a weak hand [albeit maybe not in the current Standard].

Completely unwitting splash damage victim? The beatdown player running Rix Maadi Reveler. Sorry 🙁

“Is Flux Channeler just Monastery Mentor?”

Flux Channeler

Michael certainly doesn’t think so.

His general argument is something like this:

  • It doesn’t get big itself.
  • It doesn’t make material; though it does make existing material bigger.

Patrick thinks this card might have a home, regardless.

Is Narset’s Reversal the sweetest thing ever against Nexus of Fate?

Narset's Reversal

The new Fork + Remand certainly looks sweet, and sweet for this purpose. But…

Not if they already have 14 lands in play.
Not if they already have a Wilderness Reclamation.

But otherwise? Pretty sweet.

How many copies of The Elderspell will each of us have in our first Nicol Bolas, Dragon God decks?

Patrick: One
MichaelJ: Three

How do we feel about Knight of Autumn for our Selesnya card with Niv-Mizzet, Reborn?

Niv-Mizzdet, Reborn

  1. Boros: Deafening Clairon. Down.
  2. Orzhov: Mortify or Oath of Kaya. Sounds great.
  3. Golgari: Death Sprout? Might actually help us cast this thing!
  4. Selesnya: Knight of Autumn? Okay maybe we just skip Selesnya?
  5. Gruul: Um, we have to be able to do better than Knight of Autumn, right?

Okay, okay. Maybe we don’t have to draw ten cards. Or even nine. Eight is a nice number too, isn’t it?

For further discussion: Modern

Wait until you hear Patrick’s suggestion for Simic!

What is green bringing to the table that white doesn’t already have?

Ahem. How about the ability to exile exactly one card?

Return to Nature

Take that, Disenchant.

Will Mike have the ONLY Army?

Mike will not have the only Army. He might be stuck as the only one with an 11/11 Army being brickwalled by a 2/2 Army, though.

Patrick argues that Amass is actually a drawback, not a feature. His argument is that you’d rather have three 1/1 creatures for three mana (like a Hordeling Outburst) than a single 3/3 for three mana… But then again he is talking to the only person (aka Gnarled Mass fan) on earth where this might be a dense argument.

Hot take: Is Lazotep Reaver better than Dreadhorde Invasion?

Woah.

Shots fired, am I right? It’s “Amass Nekrataal” versus “Amass Man-o’-War” (or “plus” in Mike’s universe) and more, so much more, in the cast itself:

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Oath of Kaya is Pretty Horrible

Oath of Kaya

Oath of Kaya is Pretty Horrible… For anyone who wants to play fair Magic

In this episode, Mike reveals his favorite card from War of the Spark

It’s Commence the Endgame!

Commence the Endgame

Here’s his thinking: Commence the Endgame is a hefty six mana, yes; but it does everything he ever wanted. It draws “only” two cards. But instead of the other two cards he might get from, say, a Dragonlord’s Prerogative, the rest translates into a kind of Maro. This, of course, feeds into his new pet mechanic: Amass.

Patrick is a little less impressed. “It’s just another card draw spell that makes a dude,” says the Hall of Famer.

“I don’t know if it’s the best card; but it’s my favorite.”
-MichaelJ

Everything You Could Ever Want to Know About Oath of Kaya from War of the Spark

  • Don’t love Commence the Endgame? Mike posits Oath of Kaya might be the actual best card in the set.
  • It’s like a slow Lightning Helix. Throwback to fourteen years ago: Mike wrote the original preview for Lightning Helix on the Mother Ship!
  • But it’s not just a slow Lightning Helix. This card is a massive disincentive to anyone wanting to play fair Magic at all. Remember all those shiny Viashino Pyromancers WotC gave away to MTG Arena players a few months back? They’ll never see the light of the stage or the ning of a strike again. Not with this around.
  • “Well if they never trigger the second ability it’s just worse than a Lightning Helix.” -Patrick

God-Eternal Oketra is… Very Difficult to Kill

God-Eternal Oketra

It’s not actually unkillable. It is, in fact, very difficult to kill.

God-Eternal Oketra is also an amazing card advantage engine! “People have built their entire deck design around much worse value than ‘cast any creature'” in the past.

This card seems tailor made for G/W. It prevents you from being punished for drawing a late game Llanowar Elves. In fact, you’ll get a nice five-damage-for-one-mana return on one of those!

Additionally, cards like Growth-Chamber Guardian will be extra useful as they can help ensure a steady stream of triggering creatures. Just a great card.

Our intrepid duo talk more and more great cards! War of the Spark just keeps giving them to us! We have no idea what Standard will look like in a couple of weeks; but it’s going to be… Different for sure.

Check out our new episode in full:

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The Most Exciting Feather, the Redeemed Combos

Feather, the Redeemed

Feather, the Redeemed requires little-to-no actual redemption.

Normally when someone tells you they have a 3/4 flyer for three mana you ask them how much damage you are expected to accept in return. This one actually gives you an insane card advantage engine in exchange for being charged negative-one mana in creature casting cost.

Some of our initial Ideas on How to Break (or at least exploit) Feather, the Redeemed:

  • Modern: Aurelia’s Fury – Remember this card? It’s like a Fireball and an Abeyance fell in love, got married, and had an instant speed baby. Conveniently, Aurelia’s Fury is already in R/W! At four mana you can ping Feather, ping your opponent for one, and lock them out. Until they can break up this combo, the opponent will be unable to cast non-creature spells on their turn. Because you ping Feather, you get this one back; because you ping the opponent, the clock gets one faster while ruining their plans.
  • Modern: Lightning Helix – Nice job having four toughness, Feather! At four mana you can just hit Feather on your turn AND on the opponent’s turn to gain six per turn cycle. Obviously at its most effective against an opponent who is unable to deal the fourth point but also is trying to kill you with damage.
  • Standard: Defiant Strike – An Opt machine!
  • Standard: Reckless Rage – Perhaps the most exciting showcase of what Feather can do, Reckless Rage from Rivals of Ixalan gives you a “Slaughter with buyback” for one mana per cycle.

Sweepers and Other Topics

As you might suspect, we go over several topics from War of the Spark. But one of the more interesting ones is around all the sweepers available. Here are some cool takeaways:

  • Time Wipe – You can cast this even if you don’t have any creatures. No surprise there. But what if the opponent doesn’t have any? Time Wipe to bounce your own Augur of Bolas is… Not horrible. A five mana Boomerang is way better than a dead card.
  • Solar Blaze – Is it good at all? It’s certainly good with Aurelia… Only Deafening Clarion is better. “Closer to Ritual of Soot than Kaya’s Wrath.” -Patrick

Give it a listen:

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Chandra, Fire Artisan has a Hell of a Static Ability

Chandra, Fire Artisan

Chandra, Fire Artisan from War of the Spark

The newest take on Chandra starts off with a very different kind of ability for a Planeswalker… A non-loyalty one!

It’s important to note that it doesn’t matter who removes the counters from Chandra — you or your opponent — or how they are removed. You can take them off with that [-7], or by operating a Heart of Kiran in some format. Or, in the most obvious scenario, you tick Chandra up from four loyalty to five; the opponent attacks her to death… And gets five to the face for his trouble.

But let’s talk about that [-7] for a second, shall we? In addition to a Wheel of Fortune like effect (that doesn’t force you to discard your hand!) Chandra will give the opponent a zinger for seven. That’s kind of like an Ultimate itself, isn’t it?

This new Chandra is going to be an important tool in the new Standard. It’s probably easier to work with than Experimental Frenzy, for instance. A Red Deck is far less likely to “get stuck” than under Frenzy, because Chandra lets you keep playing cards normally, on top of her [+1]. And when you go [-7] to try to finish the game? A Red Deck can both appreciate dealing seven to the opponent’s face and have a low enough set of casting costs to actually take advantage of the Ultimate’s time limitation.

Verdict: This card is going to be awesome in Standard!

War of the Spark: The Best of the Rest

Chandra is actually the last card we talked about this episode, more or less. Check out some other War of the Spark discussions:

  • Niv-Mizzet Reborn – A hell of a Mulldrifter! “Somehow a Tidings with selection that has a 6/6 flyer attached”
  • Angrath’s Rampage – Mike was originally lukewarm until he realized this card kills Bogles and Geist of St. Traft. “Modern, here we come!”
  • Dreadhorde Invation – Patrick thinks one of Mike’s favorite cards so far is only pretty good. Just remember that a 1/1 ground creature (or +1/+1 counter) is much worse than a whole new 1/1 flyer.
  • Bolas’s Citadel – How much would you pay for an Experimental Frenzy that would not shut down your ability to use your hand?

All these, and tons more!

You’ll have to give Chandra, Fire Artisan (and pals) a listen to find out more:

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Storrev, Devkarin Lich is our Exclusive War of the Spark Preview

WotC asked us to introduce you to:
Storrev, Devkarin Lich

Storrev, Devkarin Lich is Close on the Body

“There was a time when a four casting cost 5/5 cost you a life a turn and everyone was signing up for that.”

Storrev is “only” 5/4 Trample… But on the other hand it doesn’t cost you a life per turn. Furthermore, being Legendary is actually an upside in a world where Cast Down is one of the most common removal cards.

Point being, this Legendary Zombie Elf Wizard is close on the stats… Not close enough without its abilities maybe, but…

You’re Really Going to Want Storrev for the Hit Trigger, Though

Storrev is essentially a 5/4 trampling Ophidian.

For a card of this type — which often come out at 1/3 for three or even four mana in the case of Thieving Magpie — Storrev has outstanding power and toughness.

But that’s not all!

Trample is really meaningful here!

The opponent can’t just throw chump blockers or small token creatures in front of Storrev in order to prevent the card advantage trigger. Hand in hand, the ability to attack opposing Planeswalkers (and not just opponents themselves) makes Storrev a highly flexible attacker and source of card advantage.

What Might You Want to Get with Storrev, Devkarin Lich?

Storrev is fine as an attrition / grinding tool. Or as the realization of the old Jamie Wakefield “it’s the last fatty that kills you” theory. Storrev can clean up after you’ve traded a bunch and that’s great.

However, you can also do some aiming with this card. Here are some ideas (that, admittedly, transcend just Standard).

  • Sakura-Tribe Elder – You can play the Rampant Growth-like Staple Snake to get Storrev out on turn three… And then get it back with your first attack!
  • Cycling creatures – One of Storrev’s strengths is the ability to “aim” its card drawing, rather than just drawing whatever is on top of your deck. But if you want that kind of ability, creatures with cycling or landcycling work great. Engine!
  • Plaguecrafter – Sacrifice this to itself and you can clear a path for your Legendary Zombie Elf Wizard… And have fuel to clear a path again next turn.
  • Explore creatures – Merfolk Branchwalker and Jadelight Ranger can put random creatures into your graveyard… Right where Storrev can get them back for value!
  • Planeswalkers – Especially some of the new War of the Spark ones that only have “minus” abilities. Reload!

We’ll be back tomorrow!

But first, give our Free Preview Podcast a listen:

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The Rise of Gruul Aggro

It’s not just that Gruul Aggro won Grand Prix Kyoto last week… There have been several different types of Gruul decks popping up (and performing) in Standard.

Tell me about Gruul Guildgate in Gruul Aggro?

Gruul Guildgate

Gruul Guildgate is not usually the kind of thing you want to see in an aggressive deck. It comes into play tapped, so can be curve-contrary… Best on turn one, Gruul Guildgate is a non-bo with the aggressive one drops we often see in Red Decks.

That said, Gruul Guildgate is an important source of green for the red-heavy version. It’s not so much that you need green for creatures; Unclaimed Territory set to “Warrior” can cast all of Goblin Chainwhirler (red), Growth-Chamber Guardian, or Kraul Harpooner.

Part of what makes Gruul is the availability of wild cards like Cindervines for the sideboard; and you need good old fashioned green mana for that. Sorry, Wilderness Reclamation.

Rhythm of the Wild in Gruul Aggro

Rhythm of the Wild

Another way to run Gruul is a Riot-themed version with Rhythm of the Wild or Domri, Chaos Bringer. Yoshihiko Tokuyama finished third in Kyoto with a Dinosaur deck that started many of its monsters sideways.

Domri, Chaos Bringer is great as a one-of. It not only adds a dimension to a creature deck, it gives the Gruul Dinosaurs resilience against sweepers. Plus, the fact that both your bodies on Regisaur Alpha can come down swinging is a meaningful dimension. Multiple sources of Riot (say both Domri and Rhythm of the Wild) are not really diminishing returns. Why not choose the +1/+1 and haste?

Not for nothing: But Kraul Harpooner is already one of the strongest two drops in Standard. The fact that some kind of a haste engine can level this card up so much — especially against control — broadens the impact of that already-awesome card.

Cheating with Status // Statue

Most Gruul builds can’t cast Statue at all.

But Status?

Try adding that card to a Goblin Chainwhirler or Skarrgan Hellkite. You can give your creature deathtouch to splatter two (or all) of the opponent’s creatures in one sweet sweep.

See what happens when you give me deathtouch.

You won’t believe what Mike’s favorite deck of the week was.

We’ll give you a hint: It was a Rhythm of the Wild deck. And not a Gruul Aggro. Really!

Find out more:

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Izzet Phoenix in Modern… And Legacy?

Arclight Phoenix
Izzet Phoenix won a[nother] Modern Grand Prix, in Los Angeles


Izzet Phoenix in Modern

We saw Arclight Phoenix jump back into Top 8 action just last week… Standard’s Mythic Championship Cleveland was the stage. The player in question, none other than the legendary Luis Scott-Vargas.

But it’s not clear that Arclight Phoenix even belongs in the best Standard U/R deck! The same is not true of Izzet Phoenix in Modern. If anything, this is considered the strongest current deck in Modern… And it’s not hard to see why.

Izzet Phoenix has some stoopid stupid draws.

Here’s one:

  • Mountain, Fathless Looting; discard two copies of Arclight Phoenix.
  • Gut Shot you. Gut Shot you again!
  • That’s eight! Your go.
  • Is that the most common first turn? Obviously not. But it’s certainly an available one. Izzet Phoenix has a ton of perfectly fine regular draws that are super aggressive while remaining card advantageous.

    Cantrips, Cantrips, Everywhere

    Mike and Patrick discuss the various cheap card drawing spells in Modern.

    Most important might be Faithless Looting. Mike doesn’t think this one is long for the format. It’s certainly been a problem child in a variety of decks before!

    Patrick thinks that Manamorphose might be the most broken of the cheap card drawers; but Mike draws a distinction at the one-versus-two-casting cost line.

    This dovetails into Patrick wondering how Grixis players pick which cantips they play in Modern, and how many!

    Why isn’t Arclight Phoenix a Bigger Deal in Legacy?

    A different Izzet deck won last weekend’s Legacy Open — a Delver of Secrets deck!

    Izzet is a great strategy in Legacy, due to the strength of cards like Brainstorm, Ponder, Preordain… and now Light Up the Stage! Light Up the Stage is very Treasure Cruise-ish, and easily catalyzed by Pteramander or Delver of Secrets on turn one.

    But look at those cantrips: They’re great, but they don’t put creatures into the graveyard! There are no Faithless Lootings or Thought Scours in the Legacy builds. Therefore getting the Phoenix into the graveyard (where it can work its proper mischief) is a little more challenging than in Modern.

    But!

    There are some emerging Grixis deck lists that are looking to solve the Arclight Phoenix problem. And because it’s Legacy… The solution is pretty a good one.

    Learn how they’re doing it in this week’s podcast:

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    So Much Ravnica Allegiance Standard

    Pteramander Adapts to Allegiance Standard

    Pteramander

    Alexander Hayne, the great Canadian Pro Tour Champion, put out a new Mono-Blue deck featuring Pteramander this week. Packing only 19 Islands, Hayne’s deck relies on a ton of super cheap threats, including 11 one casting cost evasion creatures.

    Alongside Pteramander, Mist-Cloaked Herald and Siren Stormtamber make for many creatures to catalyze Chart a Course or Curious Obsession on turn two.

    Overall, this strategy can keep the opponent on their toes; it’s got just enough permission to hold a lead — not indefinitely, but maybe long enough to get Tempest Djinn across the Red Zone once or twice…

    Light Up the Stage Brings Back Experimental Frenzy

    Light Up the Stage

    After an off week, Mono-Red players suddenly remembered they are allowed to run Experimental Frenzy!

    Part of the Red Deck’s bounce back came from the power of Light Up the Stage. This Ravnica Allegiance sorcery found homes immediately, but often at the cost of the more expensive Frenzy. Why? Light Up the Stage kind of does the same thing as Experimental Frenzy (draws cards). Turns out it doesn’t have to be either / or.

    Casting Light Up the Stage with Experimental Frenzy in play gives you the option of casting an instant on top of your library before Light Up the Stage resolves.

    This creates a bit of a tension in Mono-Red Land. Do you maximize your instants? That would mean playing Wizard’s Lightning… Possibly over Skewer the Critics. But is Skewer — Light Up the Stage’s Spectacle buddy — just too good not to play?

    How about Fanatical Firebrand? Many mages have cited the little Pirate as the weakest card in Mono-Red. Maybe… But it’s also the best setup man for Spectacles in the deck. There is no easy cut for the format’s Red Deck.

    Allegiance Standard Gives Hostage Taker a New Mission

    Hostage Taker

    Hostage Taker seems amazing in the format right now!”
    -Patrick

    Why?

    Two words: Hydroid Krasis.

    Yeah? Not only can you follow up by casting their Hydroid Krasis for a bunch if your Hostage Taker lives, even if it doesn’t, the opponent will get back a 0/0 Krasis.

    Not bad.

    Tons more Standard in this week’s podcast!

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    Breaking Hydroid Krasis

    Hydroid KrasisHydroid Krasis is the top Mythic Rare from Ravnica Allegiance

    How Do I Make a Hydroid Krasis Deck?

    The top deck from the first week of Ravnica Allegiance Standard was Sultai Midrange. The inheritor of the Golgari decks, Sultai Midrange uses Merfolk Branchwalker and Jadelight Ranger to turn creatures into extra cards. At the top end, instead of just playing another big Jadelight Ranger, Sultai (over Golgari) tops up on Hydroid Krasis: It’s bigger, it draws tons and tons of cards (instead of just one), and it gives you something to do with all that Explore land!

    Hydroid Krasis is a powerful finisher in a Wilderness Reclamation deck. A blue mage can tap out for it main phase without fear: Draw some cards! Gain some life! Wildnerness Reclamation will untap your lands and you can play defensively on the opponents turn.

    The hip new Gates builds are also playing the Jellyfish Hydra Beast. Because accelerators like Circuitous Route can give you the materiel to make X big… It’s just a big threat in Gates. The Krasis can compliment your Angels, or draw you into your relatively limited sweepers. Or kill a mage.

    Hydroid Krasis has “cast” triggers

    While it is effectively not-so-different from the 187 creatures of the Golgari deck, the Krasis differs meaningfully against blue opponents. Jadelight Ranger only Explores when the Jadelight Ranger actually resolves. Hydroid Krasis, on balance, draws cards and gains life when you cast the creature, not only if you resolve it.

    This rarely matters if the opponent isn’t playing permission. But you’ll appreciate this nuance in the cases that he is!

    Memorial to Folly is great with Hydroid Krasis

    One of the long-game uses of Memorial to Folly is to re-buy this creature. In the older Golgari decks, you might draw the spell-like Memorial thanks to Jadelight Ranger… But late in the game you were probably also just re-buying the Jadelight Ranger.

    The Krasis gives you the option to recover and play a much more powerful finisher. Long game flooded? Tap a ton of mana! Gain a ton of life! Use your creature slot to hit an extra land!

    This week’s podcast also features the early struggles of Mono-Red, a cool new Bant Flash build, color conflicts in Grixis, and much more. Check it out!

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