When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, and shuffle your library.
As you probably already know we did an extra episode this week around Infinite Obliteration
… But we weren’t going to leave regular listeners hanging on a Thursday! For the rest of this episode we focus on:
“You can get anything three or less as long as it’s not Nissa, exactly.”
(to be honest both Mike and Patrick repeatedly suggest Legendary green targets like Anafenza and Yisan to each other)
Deathmist Raptor has implied value of greater than three mana… Having [potentially eight] Deathmist Raptors is a powerful deck building feature. The same is true of Courser of Kruphix and other standout creatures in Standard.
Woodland Bellower allows you to play both as a toolbox or just a powerful threat on rate.
Finding Reclamation Sage allows Woodland Bellower to play as a giant Disenchant for versatility and card advantage.
Finding Savage Knuckleblade (an additional 4/4 body in addition to its base size) puts Woodland Bellower on the order of Armada Wurm.
Besides setting up a potential Biorhythm kill, Woodland Bellower has sufficient power to “turn on” the Formidable on Shaman of Forgotten Ways… All by itself.
Woodland Bellower seems to be making Control’s life difficult in Standard. Not only can you buy resilience (like with Deathmist Raptor) just spreading value across multiple bodies makes point removal less effective.
… How do you get “one step ahead” in Magic in general? How can Woodland Bellower make a break in Modern?
Patrick and Michael finish off the podcast with a spirited discussion of Demonic Pact. What do you do with a Warleader’s Helix / Divination / Mind Rot… That might kill you? What kind of deck does this fit into best? What is the “sickest” combo with Demonic Pact?
Find out in “Woodland Bellower and Demonic Pact” now!