Breaking Clever Lumimancer in Modern

  • Clever Lumimancer
  • W
  • Creature – Human Wizard
  • Magecraft – Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
  • 0/1

So many turn-two kills with Clever Lumimancer in Modern…

Start with a first-turn Clever Lumimancer.

Play your second land and a Manamorphose (2), and another Manamorphose (4). What are you going to do with all that mana? Certainly not cast Mutagenic Growth (6, then 8). An Assault Strobe will put your Human Wizard to 10, dealing 20!

There are lots of ways to get there with Ground Rift on turn two as well! The red-white build of this Storm-esque Red Deck in Modern has tons of “free” spells. In addition to Mutagenic Growth you get things like Gut Shot and the back side of Lava Dart as well.

Never has “the Lava Spike” deck needed Lava Spike less… To be so fast.

Don’t like white? The Blue Burn in Modern has something new for you, too!

Expressive Iteration

The blue-red version of Modern Burn is a bit less fast than red-white… But also has a ton of play. Expressive Iteration is a nice card to set up Lightning Bolts and land drops (or both at the same time!) Look for this card to be best buddies with Sprite Dragon and Vapor Snag.

Weirdly enough, Expressive Iteration seems less desirable in the legitimately “blue” blue-red decks. It’s not great with permission (and might be a liability for deck with more expensive curves or especially kill conditions). So, unlikely the returning Counterspell plays much with this one.

Monastery Swiftspear likes lots of these teammates, though. Patrick thinks maybe even Counterspell itself!

And More Modern Strixhaven

  • How to play Silverquill Silencer in Humans
  • Witherbloom Command in Golgari Midrange… One at least
  • The return of Temur Delver… Now with Expressive Iteration!
  • Why Sedgemoor Witch is a more exciting Modern card than Standard card

Intrigued? Listen up:

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Lots of ways to be a Prismari Command guy…

Prismari Command
Prismari Command
  • Prismari Command
  • 1UR
  • Instant
  • Choose two —
    • Prismari Command deals 2 damage to any target
    • Target player draws two cards, then discards two cards
    • Target player creates a Treasure token
    • Destroy target artifact

The Command is already showing up in multiple kinds of decks. Welcome to Standard, Strixhaven! Whether a new addition to Temur Adventures or backing one of many brand spanking new Izzet — sorry Prismari — u-r decks, this card is surprising no one with its contribution.

Prismari Command draws and discards two cards

One style of Prismari in Standard is focused on drawing and discarding cards. The Royal Scions and Teferi, Master of Time power the engine of the archetype. On the one hand it’s boosting this two drop enchantment:

Improbable Alliance
Improbable Alliance

At the same time, it generates extra cards by playing with Escape. Ox of Agonas and Phoenix of Ash give it additional paths to card advantage.

Or… Make a Treasure token!

The other new Izzet build plays a ton of cards that make a Treasure token. Consider Magma Opus:

Magma Opus
Magma Opus

This card can make a Treasure token on turn two. Consequently, you can play a four mana spell on turn three! A Torrent Sculptor appreciates its total casting cost. So does a Draconic Intervention. Galazeth Prismari will just replace the Treasure on the spot!

Our Command might not be as fast at producing a Treasure to Ramp. But it’s certainly on plan!

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Gnarled Professor, learns, Lessons, and more Strixhaven

Gnarled Professor from Strixhaven

Gnarled Professor
Gnarled Professor

There was a time when Gnarled Professor would have been about the best creature there was.

A 5/4 for 2GG mana is not too far off of the legendary Erhnam Djinn (4/5 for 3G)… And old Ernie had a disadvantage while Gnarled Professor has two clear advantages. It starts off with trample and you essentially draw a card via learn.

More than that, “learn” is like drawing drawing with selection; it’s Demonic Tutor-ish.

Gnarled Professor is near the top of the efficiency list for learns and Lessons. For the most part, the learn cards are a little inefficient and the Lessons are a little overcosted. The trade-off being that you got card advantage along the way. How about another?

Let’s go on a Field Trip!

Field Trip
Field Trip

Field Trip is pretty similar to some other cards that people play in Standard. The main difference on the front side is that Field Trip can only get a basic Forest; whereas Cultivate or Fertile Footsteps can get any sort of a basic land.

So the color restriction is a definite disadvantage on the front end. On the first card, this is a little weaker than the market at 2G. The real question is how you value the learn ability.

Would you rather have the option of buying a Beanstalk Giant from exile? How about a second basic land [that may or may not be a basic Forest]? How might you rate those against the front-side learn on Field Trip?

The answer, of course, depends on how much space you set aside for Lessons. None of the Lessons is particularly efficient, but you can stockpile removal, dig for basics, or draw cards… Essentially on-demand; and generally care of card advantage. Both Gnarled Professor and Field Trip here grant a Lesson on top of doing something you might want to do for a reasonable amount of mana.

Lessons from Strixhaven (that might not be Lessons)

  • A modal double-faced Gnarled Mass
  • The return of a beloved Planeswalker card as… kind of one Planeswalker card
  • Michael loving one kind of 40/40 (and Patrick trying to get him to like another flavor)
  • “More” Lots more!

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Expressive Iteration Will be Good in VINTAGE

Expressive Iteration
Expressive Iteration

Expressive Iteration Will be Good in Vintage…

… And great in Standard. It’ll be all over Historic, Modern, Legacy…

So what’s so exciting about this card?

Here’s the secret: Don’t play it on turn two (in non-Vintage). If you play it on turn three, you can exile a land card (and play it that turn). Sure, there will be times that you have to Iterate Expressively on turn two… Just know that that won’t be the norm.

In Vintage the rules will be a little bit different. Not only can you play this with a Mox Sapphire or Mox Ruby (without first making your second land drop) you can also just exile stow a zero casting cost artifact.

In a sense Expressive Iteration is just better than drawing two cards. You get to “draw” the best two of the next three. (As long as you know the play pattern). But now you do!

More Strixhaven Hits and (near?) Misses

Mike absolutely loves Body of Research! Not only is this a 40/40 (or so) for six mana, it can be part of a killer two-card combination. Deceiver Exarch + Splinter Twin required seven mana; but could be awkward to set up due to timing. Body of Research + Fling is only one more mana and still a reliable kill.

… Did we mention it’s also a 40/40 (or so) for six mana?

Body of Research
Body of Research

What’s up with Shadrix Silverquill?

Shadrix Silverquill
Shadrix Silverquill

There is a LOT going on with this Elder Dragon. It’s essentially a four power flyer on offense… Maybe more with its self-buffing ability.

Our hosts are only medium on it. Lots of hoops to jump into before it even gets interesting… Do they have any creatures? How many? Can we kill 2/1 creatures without using a card?

But the bigger issue is that — between white and black — Standard has plenty of competition at the “four power flyer” category… Especially after all those Angels in Kaldheim.

Whether you want to murder the opponent’s creatures or fight fair, “Expressive Iteration Will be Good in VINTAGE” has got some great Strixhaven takes for you. Listen up now!

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Going Deep into the Strixhaven Previews

Some Assorted Strixhaven Previews…

Lorehold Excavation
Lorehold Excavation is probably MIke’s favorite of the Strixhaven Previews so far

Will it be good?

Deeply, deeply, mediocre?

Great against control? Or embarrassing against control in a world word where it coexists with Yorion, Sky Nomad?

There is no way to know just yet… But our hosts, at least for now, have not reached consensus.

Let’s look at some big “Boros” cards from Lorehold

Velomachus Lorehold
Velomachus Lorehold

Imagine a deck that hunkers down with big Planeswalkers or seeks to control the midgame.

Might the red-white Elder Dragon Velomachus Lorehold be productive as the biggest of the big?

“What did you think you were going to get for seven mana?”
-Mike

Probably if you’re going to dig seven deep, there is going to be something waiting there you might want to cast. That “something” might be regular cards; or, in one host’s opinion… If you’re playing Velomachus Lorehold, you’re probably playing weird cards to exploit its presence.

Radiant Scrollweilder
Radiant Scrollweilder

Notably, neither Lightning Helix nor Warleader’s Helix actually has lifelink. So, if you’re going to stretch far enough into the instants of red-white’s past, there is some extra synergistic spice waiting for you!

This is a card that, if it’s going to be good, it’s going to be really good because of that lifelink ability. Think a Pyroclasm of sorts. Your Radiant Scrollweilder will live; the more guys they have, the more lifelink is going to make it look good. But even non-creature heavy decks are going to have to respect its ability to procure extra cards, even when you can’t pick and choose.

Valentin, Dean of the Vein from the Strixhaven Previews

Valentin, Dean of the Vein
Valentin, Dean of the Vein

This card is spectacular… Especially for one mana.

On its face, Valentin, Dean of the Vein is comparable to Healer’s Hawk. Sure, menace is a little worse than flying… But it also doesn’t have to share Standard with Goblin Chainwhirler.

Valentin can be sweet on one; and if they don’t kill it, it’s probably going to get some immediate money. Unlike Healer’s Hawk, it’s in black, meaning you can clear a path more efficiently and can set up the pest-making triggered ability. That really pushes Valentin over the gop!

Plus, if you have access to green, you can “kick” it for four mana. At which point you know you already have multiple sources of life gain in your deck.

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Village Rites is Our Official Strixhaven Preview

Look What’s Back… It’s Village Rites!

Village Rites
Village Rites

Our good friends at Wizards entrusted us with this exciting news: Village Rites is sweeter than ever in its Strixhaven form!

Village Rites was already a popular card in the Rakdos and Jund Sacrifice decks of Standard and Historic. The card continues to give you opportunities for card advantage, and sacrifice synergies! All for one measly mana.

And… That’s some fun art.

Professor Onyx from Strixhaven

Professor Onyx
Liliana Vess… now cosplaying as Professor Onyx

Our heroes are torn on their assessment of Professor Onyx.

  • Michael: Unbridled enthusiasm. He imagines this card as kind of a one-card High Tide deck. He imagines untapping with this powerful permanent in play, and passively killing the opponent while doing what a control deck might want to do anyway. Like drawing cards or killing creatures.
  • Patrick: The rate on this Strixhaven Planeswalker is just too bad. Six mana is a ton… And this incarnation of Liliana is no Dreadhorde General. Who do you want it against? Fast Red Aggro? Mono-Blue? How about Elspeth Conquers Death? Exactly.

Kasmina, Enigma Sage from Strixhaven

The other recently-revealed Planeswalker from Strixhaven ends up well worth the discussion. This one has a lot that it might be able to contribute to… But most importantly via that passive ability.

Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.

Kasmina can grant Ultimates to Planeswalkers with no natural payoffs… And can turn high loyalty Planeswalkers directly into huge creatures.

How about that fail state?

Imagine you just played this card for three; and immediately made a 1/1.

“I won a PTQ with the card Wood Elves in my deck.” -Mike

What’s better as a remainder? A Kasmina with one loyalty, or a basic Forest. Exactly.

Give it a listen now!

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Witherbloom Command is Overrated for Standard

Witherbloom Command Indeed Looks Exciting for Bigger Formats

Witherbloom Command from Strixhaven
  • Witherbloom Command
  • BG
  • Sorcery
  • Choose two —
    • Target player mills three cards, then you return a land card from your graveyard to your hand.
    • Destroy target noncreature, nonland permanent with mana value 2 or less.
    • Target creature gets -3/-1 until end of turn.
    • Target opponent loses 2 life and you gain 2 life

The first ability in particular is very nice for formats with either Wasteland or Flooded Strand. The ability to re-buy a land from your graveyard is a proxy for “draw a card” (and even better if you are about to miss a land drop).

The fact that it mills three cards first can not only load you up if you haven’t used a fetchland yet; but can power up a Life from the Loam. And, again, Wasteland.

But what is Witherbloom Command going to do for you in Standard?

Even in against Mono-Red, Witherbloom Command is a not-great Vicious Hunger. It’s often worse than cards players already choose not to run.

Further, Standard has fewer specialized lands and non-creature permanents to make this card’s other abilities good. Not terrible perse… But already overrated.

… In fact? Can it in fact be overrated for Legacy?

Oh, and we go deep on the other four Strixhaven Commands as well!

  • If Lorehold Command is good, Strixhaven Standard is going to be a great format! At the least, it looks better than Jace’s Ingenuity — and at least on five mana — it is far, far, better than a Sphinx’s Revelation
  • Prismari Command looks to be a Staple “in the formats you can cast it” … Certainly it will see play in Modern, comparable to an Electrolyze that compacts your deck building costs.
  • Quandrix Command is going to be good… But only in very specific decks. If you’re not in it for +1/+1 counters, you’re not going to be into it. But if you are? It’s an instant speed Man-o’-War!
  • Silverquill Command is consistent if nothing else. Lots of Ojutai’s Command to this one; and that’s a good thing.

Get introduced to Strixhaven here:

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