Witherbloom Command Indeed Looks Exciting for Bigger Formats
- Witherbloom Command
- Choose two —
- Target player mills three cards, then you return a land card from your graveyard to your hand.
- Destroy target noncreature, nonland permanent with mana value 2 or less.
- Target creature gets -3/-1 until end of turn.
- Target opponent loses 2 life and you gain 2 life
The first ability in particular is very nice for formats with either Wasteland or Flooded Strand. The ability to re-buy a land from your graveyard is a proxy for “draw a card” (and even better if you are about to miss a land drop).
The fact that it mills three cards first can not only load you up if you haven’t used a fetchland yet; but can power up a Life from the Loam. And, again, Wasteland.
But what is Witherbloom Command going to do for you in Standard?
Even in against Mono-Red, Witherbloom Command is a not-great Vicious Hunger. It’s often worse than cards players already choose not to run.
Further, Standard has fewer specialized lands and non-creature permanents to make this card’s other abilities good. Not terrible perse… But already overrated.
… In fact? Can it in fact be overrated for Legacy?
Oh, and we go deep on the other four Strixhaven Commands as well!
- If Lorehold Command is good, Strixhaven Standard is going to be a great format! At the least, it looks better than Jace’s Ingenuity — and at least on five mana — it is far, far, better than a Sphinx’s Revelation
- Prismari Command looks to be a Staple “in the formats you can cast it” … Certainly it will see play in Modern, comparable to an Electrolyze that compacts your deck building costs.
- Quandrix Command is going to be good… But only in very specific decks. If you’re not in it for +1/+1 counters, you’re not going to be into it. But if you are? It’s an instant speed Man-o’-War!
- Silverquill Command is consistent if nothing else. Lots of Ojutai’s Command to this one; and that’s a good thing.
Get introduced to Strixhaven here: