Lurrus of the Dream-Den Sure is Good with Black Lotus

Lurrus of the Dream-Den
is one exciting Companion!

Go with us here… Lurrus of the Dream-Den in Vintage

Imagine for a moment you look at your opening hand and see a Black Lotus.

You know… Basically the best ever

So the way Companion works is that if you can cast the Lurrus… You can cast the Lurrus. You don’t have to draw it; it’s just there waiting for you.

Thus, if you have a Black Lotus in your opening hand, you can simply play it, sacrifice it for BBB (or WWW if you please) and make yourself a Cat Nightmare.

Is a 3/2 Lifelink that impressive on the first turn in Vintage? It’s certainly not “bad” per se… I mean it’s probably better than the odd Slash Panther… But that’s not the point.

Why? Because of this clause:

During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

What’s in your graveyard? A Black Lotus! So you can immediately re-play the iconic artifact. And not just that, starting on turn two, presuming you make your land drop, you will have access to at least eight mana.

  • Land #1 (1)
  • Land #2 (2)
  • Sacrifice Black Lotus (5)
  • Re-play and Black Lotus with your Legendary Cat Nightmare; sacrifice it (8)

Boom!

Also you can get in for the 23-17 advantage. hash tag lifelink

Lurrus of the Dream-Den in Modern

Now obviously this is not a card most players think about for Vintage, first.

Not surprisingly, Mike’s mind went straight to his favorite: The Modern Red Deck. Though he has recently switched allegiance to Mono-Red, Mike was the innovator of not playing Wild Nacatl, the early advancer of Inspiring Vantage, and even dipped his toe in the Bump in the Night waters. Lurrus can obviously work in the sideboard of either a Boros or a Rakdos Red Deck.

What makes this card so compelling is that it requires very little compromise in terms of main deck design. Not “no” compromise, maybe… But little. Look at Mike’s most recent build of Mono-Red:

This deck has three mana cards like Light Up the Stage, Skewer the Critics, and Rift Bolt… But not only are they all essentially one mana spells… They are all non-permanent spells! Besides a lone Bonecrusher Giant main deck, all the other permanents are one mana. Even when Mike would bring in Eidolon of the Great Revel, that card would happily fit the Companion cost of Lurrus of the Dream-Den.

But Lurrus [in Modern, that is…We saw how different it would be in Vintage] is more than a virtual eighth card in a Red Deck’s opener, that might save it from mana flood, or buy some life points in a fiery mirror. There is that “each of your turns” line. What do you think about this?

Queue permanent spell with converted mana cost 2 or less.

Seal of Fire isn’t quite Black Lotus… But it’s not a bad get from your graveyard, turn after turn after turn.

A Boros Burn deck isn’t the only way to exploit Lurrus; just the most obvious out the gate.

Tons and Tons more from Ikoria: Lair of Behemoths

Little Lurrus isn’t even quite a “behemoth” … But it’s a pretty good illustration of Ikoria mechanic Companion.

We talk tons of Mutate, where you might want to stick your odd Brokkos, Apex of Forever, and why you don’t want to go too tall, whatever the incentives in this week’s podcast! Check it out now:

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How Cavalier of Thorns Makes Sultai Escape

Cavalier of Thorns… Is There Anything it Can’t Do?

If qualifying Mike for the Players Tour wasn’t enough…

As with last week’s qualifying events, Cavalier of Thorns really stepped up to help Mark Jacobson win the first MagicFest Online Weekly Championship!

In Sultai Escape, Cavalier of Thorns both highlights the deck’s strengths… And helps to shore up its weaknesses.

Cavalier of Thorns as Engine

The Elemental Knight will put four (and in rare cases five) cards into your graveyard, directly from your library when it enters the battlefield. One of those four cards might be…

Polukranos, Unchained

… or better yet…

Uro, Titan of Nature’s Wrath

Putting one of those cards directly into the graveyard is like drawing an extra card. The Escape mechanic allows you to play either Polukranos or Uro out of the graveyard; and in Uro’s case it’s even better than drawing the card normally.

This is on top of (probably) getting an extra land; and on top of the expected re-buy later on in the game.

If you “whiff” on either Escape creature; rest assured that the four cards you’re putting directly into the graveyard can help you to pay for Escape some time in the future. So Cavalier of Thorns is always doing something nice for your development.

Cavalier of Thorns in Context

Mike in particular has always been a Bant > Sultai guy.

Both decks have similar advantages… Growth Spiral to get out of the gate; Uro, Titan of Nature’s Wrath as the persistent powerhouse; Hydroid Krasis to take huge advantage of all that extra mana.

Teferi, Time Raveler and Narset, Parter of Veils are two of the strongest Planeswalkers in Standard; both are game-altering and easy on the mana… At least one is a four-of in Bant while neither sees much (if any) play in Sultai. But that’s not the main reason for the aforementioned Bant bias. It’s really just about this creature:

Dream Trawler

Dream Trawler is difficult to counter for Sultai, and thanks to its floating Hexproof ability… Notoriously difficult to remove. It isn’t just that Bant had Dream Trawler and Sultai didn’t… It’s so tough for Sultai to deal with one.

Well… That was before the days of Cavalier of Thorns.

Today, the six toughness Elemental Knight WITH REACH can guard a Sultai mage’s life total against Dream Trawler; and in the case that the Dream Trawler accumulates sufficient power to trade… Cavalier of Thorns can redeploy one of Sultai Escape’s other mighty threats.

The world has changed.

Or, at least, this matchup.

Sultai ended up on top… So now what?

More from…

  • Rakdos Sacrifice… and Rakdos Sacrifice
  • Four-color Nicol Bolas
  • Azorius Blink
  • Temur Adventures

… And more!

Check out this week’s Standard recap now:

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Hottest Standard Tech from #mtgtogether

#mtgtogether gives us a window to this weekend’s Arena “Grand Prix”

In light of what’s going on in “the real world” (and the wide scale cancellations of large paper Magic tournaments) CFB Events are trying — for the first time — to run a Grand Prix on Magic: The Gathering Arena.

The simple rules…

  • CFB Events runs multiple flights per day
  • Anyone going 5-1 or better (generally 5-1 or 6-0) qualifies for the Grand Prix this weekend

What was amazing and inspiring to us?

There is all kinds of legitimate great new tech popping up as a result of #mtgtogether!

To date there hasn’t been one reliable repository for the performing lists; so we thought we’d curate some of the Tweets from qualifying players and discuss their deck lists in this week’s episode.

Ral’s Outburst in Temur Reclamation…

… is not even the craziest thing about this qualifying list!

What’s even crazier?

This is a Wilderness Reclamation deck… Crossed with Draw-Go? In addition to two copies of Thassa’s Intervention, the miser’s Aether Gust, and a couple of Negates… Temur Reclamation now packs four — count ’em four — Mystical Disputes in the main!

Pair that with a legitimate transformational sideboard bringing in the Full Four copies of Nightpack Ambusher and you have a meaningfully different look at the archetype.

Who needs Storm’s Wrath or Nissa, Who Shakes the World? Am I right?

Bonecrusher Giant in <strike>Simic</strike> Temur Flash

Here’s another Temur innovation:

Two-thirds Simic Flash… One-third Temur Reclamation?

This deck has a lot of what made Simic Flash the first time around — including Spectral Sailor — but added sweet red cards like Bonecrusher Giant and Expansion // Explosion. And Wilderness Reclamation!

We see the Nightpack Ambushers main deck here… But very low permission (relative to past Simic Flash decks). But who doesn’t love Wilderness Reclamation powering up those Sailors?

And Matt Sperling’s near-perfect Bant List

Mike’s friend Roman Fusco took down an #mtgtogether event 6-0 packing what might be the mathematically perfect Bant list:

Notably:

  • Two copies of Arboreal Grazer
  • Zero copies of Knight of Autumn
  • Four (!) copies of Elspeth Conquers Death (4!) [as it is the best]

Mike would have liked a second Dream Trawler; but Patrick thinks that’s a mere security blanket. The pair agree that Bant is the best deck in Standard, and the list that Sperling came up with (and Roman qualified with) is very — very — close to what they would both play right now.

And Finally… Cavalier of Thorns in Sultai!

Mike has been really low on Sultai, at least relative to the availability of Bant in Standard. His main reason? Not only does it not play Dream Trawler, it couldn’t historically stop it, really.

But Yuta Takahashi’s Cavalier of Thorns has enormous toughness that is difficult (though admittedly not impossible) for Dream Trawler to get through; and with Reach, it can kill Dream Trawler in combat.

And of course, Cavalier of Thorns can help power up the Escape routes on Uro and Polukranos!

Patrick’s favorite feature? Cutting Agonizing Remorse for the last two copies of Growth Spiral. Mike heartily agrees. This is a substantial improvement on the Sultai archetype.

But wait! There’s more!

  • Rakdos sacrifice with no copies of Kroxa, Titan of Death’s Hunger
  • Rakdos sacrifice that really — really — hates the graveyard
  • Whether Erebos’s Intervention is even playable
  • Even more Temur

Let’s get #mtgtogether now!

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Let’s Talk About Phoenix of Ash in Mono-Red

Phoenix of Ash was not a popular inclusion in the Worlds Red Decks…

But… Phoenix of Ash Roars Back to Win Grand Prix Lyon

So what happened here?

Phoenix of Ash was a medium-popular card in the pre-Worlds Red Decks. Yet it did not crack the starting sixty of a single deck in Hawaii (by our count there was a single copy in a single sideboard).

And to be fair, for a tournament where Azorius Control ended up on top, Phoenix of Ash is only pretty good.

Aether Gust, Devout Decree, Glass Casket… and even Cerulean Drake saw play at the two at Worlds; all those cards are faster than Phoenix of Ash and all of them foil its natural card advantage in some way.

But Phoenix of Ash is hitting not only sideboards but main decks nowadays… How did it get better?

Phoenix of Ash… Flies?

Believe it or not, “flying” is one of the main things that Phoenix of Ash has going for it. At the time of Grand Prix Lyon, one of the most popular decks in Standard was Temur Adventures… And for a deck with 8+ flying creatures itself, Temur Adventures is embarrassingly bad at defending itself in the air.

But flying is the only thing going for the 2/2.

  • It’s “firebreathing”-type ability allows Phoenix of Ash to not only mow down certain blockers, it scales very well with Embercleave.
  • The card is a great way to set up Spectacle for Light Up the Stage
  • It reinforces both the Red Deck’s haste sub-theme and its two-for-one sub-theme.

We might even play more!

But wait! There’s more!

  • Why Mike likes Bant the best in Standard
  • How Patrick convinced Mike to play Knight of Autumn (you know, like everyone else already does)
  • What’s wrong with the structure of Sultai Ramp (spoilers! we’d run more copies of Growth Spiral)
  • … And more!

Give it a listen now:

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Underworld Breach Decks Break Modern AND Legacy!

Underworld Breach is already famous for its performance in Pioneer… But what it can do in Modern and especially Legacy is nothing short of format-snapping. Make that formats-snapping!

Underworld Breach + Grinding Station is a Hell of a “Plan A”

Here’s a version of the Underworld Breach / Grinding Station strategy by Patrick; based on a build advocated by Pascal Maynard:

You’ll notice that Maynard’s deck looks a lot like… “a real deck” with far less fancy than we might have looked at last week. The presence of cards like Teferi, Time Raveler can bounce hate cards like Leyline of the Void to help win through resistance.

Everything You’d Ever Wanted to Do with a Muddle the Mixture

One of the key additions of this build is Muddle the Mixture. 

Muddle the Mixture can get two mana spells like — you guessed it — Grinding Station OR Underworld Breach! This can help set up your combo… Or in a pinch, protect it.

But that’s not all!

Did you see the one-of Dance of the Manse?

Not just a Standard playmate to Doom Foretold any more, Dance of the Manse is a cool backup in this build. If your opponent has answered both your Grinding Station and Underworld Breach, searing up Dance of the Manse [with Muddle the Mixture] can get you back on track… All at once!

Some additional novel ways to win…

Breach, Galvanic Blast you three times… That’s twelve!

Cards like Galvanic Blast are cheap to re-buy with Underworld Breach (I guess, assuming you have enough red mana), and can kill the opponent the good old fashioned way, seemingly out of nowhere. How much did they Shock themselves with fetchlands? Don’t miss that angle of attack.

Hall of Heliod’s Generosity

Hall of Heliod’s Generosity is another weird way to win. More often you can force the opponent to have an answer to Underworld Breach over and over and over again… But in certain unusual games, you can deck the opponent if they don’t manage to kill you first. Again, make sure you know your ways to win! (Or in this case, kind of just not lose.)

Mystic Sanctuary

The one copy of Mystic Sanctuary is a cool little wrinkle as well. Not only can you re-find your solo Dance of the Manse (and maybe in a situation where you can actually make a team of giant 4/4 creatures!) but buying back that sideboard Timely Reinforcements is sure to ruin Mike’s day [you know, if you happen to be playing against him.]

Underworld Breach is Even More Broken in Legacy!

Brain Freeze largely replaces Grinding Station in this strategy.

While this deck can honestly still be optimized (probably via the addition of black mana for Infernal Tutor), the concept is very strong. Brain Freeze itself can get the deck moving… And it’s important to note that any subsequent Brain Freezes you play out of your graveyard will fire off Storm copies.

The ability to buy back Lion’s Eye Diamond for essentially no mana (but three cards) makes the Brain Freeze pairing truly outstanding… And the de-emphasis of Grinding Station for a card that can also kill the opponent makes the deck itself more streamlined.

There are a lot of possibilities still for Legacy Underworld Breach decks! And Patrick’s description of what is right around the corner has Mike ready to hang up his Basic Mountains in that format.

Get ready to share all this week’s excitement (and gear up for Modern Regionals) right now!

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All the Homes for Kroxa, Titan of Death’s Hunger in Modern

Get Ready for Kroxa, Titan of Death’s Hunger

Kroxa, Titan of Death’s Hunger
from Theros Beyond Death

Kroxa in Traditional Jund

Michael Farrell won the recent Star City Classic with traditional Jund…

… with some notable Rakdos additions.

Kroxa, Titan of Death’s Hunger falls into the traditional Jund model of a card that can generate card advantage… But is also a threat. In a sense, it’s kind of like a Bloodbraid Elf!

… But Patrick points out that it kind of sucks to flip over Kroxa with you Bloodbraid Elf.

A terrible person of enormous focus…

-Mike, seeing Collective Brutality, Huntmaster of the Fells, and Kitchen Finks in the side

Kroxa in Death’s Shadow

  • MF: It’s weird that this deck doesn’t have Lightning Bolt.
  • PC: What does Lightning Bolt even kill… Other than Lightning Skelemental?

While this deck is cool, Mike can’t get off the fact that this deck has all these aggro elements — four copies of Lightning Skelemental, come on — but no Lightning Bolts.

It even has Hazoret, the Fervent in the sideboard!

This deck doesn’t quite know what it wants to be yet… At least according to Mike. On the other hand, it has sweet new technology, like Unearth backing Lightning Skelemental for mad haste, more damage, and a shocking amount of card advantage.

Kroxa in Brand New Black-Red

By contrast there is a sweet new Rakdos list that inherits many of the same principles of the Jund — and previous Mardu — decks in Modern.

Mike calls this 5-0 list from a recent Modern League “the deck of the week” and Patrick points out its inspired use of “the black Strategic Planning”, Ransack the Lab.

Good removal, great disruption, and more Unearthed Lightning Skelementals!

But Wait! There’s More!

This episode covers a wide range of Modern movement since the banning of key format Staples like Mycosynth Lattice and Oko, Thief of Crowns. The best of the rest:

  • The deck that is probably going to get Underworld Breach banned in Modern (and how to beat it)
  • The rise of Dryad of the Ilysian Grove in Primeval Titan decks
  • Stoneforge Mystic and Uro, Titan of Nature’s Wrath together (with Blood Moon) for the first time
  • Scale Up in Infect
  • Finding Kess, Dissident Mage with Bring to Light
  • Turbo “Impossible to Cast” Spells
  • Novel ways to get Emrakul, the Aeons Torn into play
  • … And THE BEST Once Upon a Time deck in Modern

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The Most Exciting Decks from Worlds 2020

Innovations in Standard? Look no further than Archon of Sun’s Grace

PV won Worlds 2020 with Azorius Control

Was PV’s one of the most exciting lists of Worlds 2020?

Patrick in particular calls it well tuned.

Moving away from four copies of Dream Trawler to incorporate faster threats (or stabilization tools) like Archon of Sun’s Grace, PV’s winning list exploited a power enchantments sub-theme with cards like Banishing Light and Thirst for Meaning in addition to the ubiquitous Omen of the Sea and The Birth of Meletis.

Mike loved U/W coming into the tournament… But liked a different list.

Thoralf Severin added key innovations… Especially to the sideboard of Azorius Control

Spectral Sailor out of the sideboard!

In the market for “some kind of Commence the Endgame”?

Thinking you might try to grind with Chemister’s Insight after sideboarding?

Thoralf Severin did you one better with his addition of Spectral Sailor.

Dodging Dovin’s Veto and largely sneaking under other types of permission spells, Spectral Sailor can act like a portable Chemister’s Insight… But one that skirts the rules of Narset, Parter of Veils and Teferi, Time Raveler much better than some other card drawing options.

Speaking of powerful card draw, Severin also packed Emergency Powers!

One of the flashiest cards to see play a Worlds, Emergency Powers — at least when you have a Narset and they don’t — can have a spectacular impact on the the game.

A “Shock”-ing Number of Burn Spells at Worlds 2020

If I told you there would be four dedicated Mono-Red players in a field of sixteen; and you didn’t know much else about them…

How many Shocks do you imagine they would be packing between their decks?

Sixteen?

That would have been my guess!

The real answer?

Three… Between the four of them! One mage didn’t even pack main deck Bonecrusher Giant!

The aspiring fire gods of Worlds 2020 had a really specific thought process on Shock… Don’t be bad against Azorius Control and Jeskai Fires.

At the very least… They largely beat up Temur.

Was Jeskai Fires the Deck of Worlds 2020?

Play Robber of the Rich in your sideboard

The most pronounced sideboard card that Gabriel Nassif and Raphael Levy ran in their Jeskai Fires deck was of course Robber of the Rich. Quite simply, it can potentially single-handedly dominate Azorius Control.

But Robber was far from the only unique feature of their build! Check out this week’s podcast to find out all the reasons we think it might just have been the deck of Worlds 2020:

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The Best Decks in Pioneer

Thassa’s Oracle is played in many of the Best Decks in Pioneer

Dimir Inverter is One of the Best Decks in Pioneer

There is no surprise there!

If you can believe it, Inverter of Truth is the worst card in the Dimir Inverter seventy-five! Normally overpowered two-card combo decks at least do the metagame the courtesy of playing a ton of bad cards… But not in this case.

Dimir Inverter can do a passable job of playing a Control deck, though Patrick is quick to point out that a well-placed Unmoored Ego or Slaughter Games for the aforementioned Inverter can knock it down a peg.

But don’t be overconfident if you draw your sideboard cards! Dimir Inverter will often be bringing in multiple Pack Rats or Kalitas, Traitor of Ghet as alternate ways to win.

More impressive than simply winning the Players Tour? Phoenix Champin Corey Burkhart had to rattle off thirteen straight wins to take the title after a slow start.

Lotus Breach is one of the Best Decks in Pioneer

Not to be outdone at Players Tour Phoenix, William “Baby Huey” Jensen put up the umpteenth amazing finish of his Hall of Fame career with Lotus Breach.

Huey is the first person to make Top 8 of a Pro Tour (or Players Tour) in four different decades… And he did it with the mighty Lotus Breach.

Can plausibly viable archetype Azorius Control ever beat Lotus Breach in Game One? Think about that before you next sleeve up an Absorb in Pioneer.

Patrick Explains Bonecrusher Giant to MichaelJ

So here’s the card Bonecrusher Giant:

Bonecrusher Giant

Or, I guess, here’s the “fun” version of Bonecrusher Giant:

“Fun!”

Michael apologizes for ever doubting the power of this card, which not only made Top 8 of Players Tour Phoenix… But helped to win Grand Prix Phoenix in a very different Red Deck.

Patrick compares this card to one that is a well-known MichaelJ favorite in that is simply ingenious. We won’t spoil it here because it’s super worth it and you should definitely check out this week’s podcast right now to find out more:

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The Elephant in the Room: Inverter of Truth in Pioneer

Inverter of Truth

Should we Make That Five Elephants in the Room?

The Top 8 of Players Tour Nagoya featured five — count ‘em five — Inverter of Truth decks! Four of them were of a more “traditional” bent (though they featured a ton of individualized choices), and one sweet hybrid brew.

How does the combo work?

It’s not actually a strict two-card combo, even though it often feels like it. If you have a small number of cards in your graveyard (say, conveniently, only two) you can cast Inverter of Truth. All of a sudden you have a call-it two-card library, and you’re one Thassa’s Oracle away from straight wining the game.

A Great Reason to Play Inverter of Truth? They’re Going to Ban Dig Through Time!

… Probably

Dig Through Time is pretty good at setting up Control decks (it’s a Staple in Pioneer Azorius for instance) but it’s great in this deck.

Basically it turns a small graveyard into a one-card graveyard pretty efficiently. And one card in graveyard is a great place to be if you’re trying to win with Inverter of Truth + Thassa’s Oracle.

Omen of the Sea is an interesting choice — not yet wholly Staple — in Dimir Inverter. It’s a source of devotion to blue (one pip). In tight games where your’e forced to tap out, that one pip might be really important. If you are relying on the UU on Thassa’s Oracle’s top-right, you might not-win if the opponent removes it with an instant speed removal spell like Lighting Strike. Having a single blue pip on the battlefield means that if Thassa’s Oracle goes away, you can still-win immediately (instead of not-winning).

(Of course if you have spare mana you can Opt or Censor your way to zero cards in your library, which will be good enough regardless of how much devotion to blue you have… Or had!)

Ashiok, Nightmare Weaver is a one card plan, man

All the Ashioks got played in Nagoya!

But Ashiok, Nightmare Weaver in particular is not only good against people who are fighting your combo, but great in the mirror.

Especially against other Dimir decks, Planeswalkers are more durable than other creature types.

Inverter of Truth in… Blue Beatdown?

Basically we’re looking at a Leyline of Anticipation deck (that might already have wanted Thassa’s Oracle) splashing double black for Inverter of Truth.

This deck is worse at setting up the combo, has only two copies of Wizard’s Retort to defend itself, but basically adds an instant win to an already viable strategy.

The Dimir “Devotion” deck splashes fourteen sweet Dimir dual lands to get there… And can even lean on Thassa’s Oracle to find double black.

This deck clearly wins the “style points” award for the Players Tour… Because it’s not even clear what is cooler between Gadwick + Nykthos… or instant speed Inverter of Truth!

Additional advantage: This version will probably still be legal after they ban Dig Through Time.

Also…

  • Orzhov Enchantments
  • Satyr Wayfinder’s big weekend
  • All the reasons combo beats up beatdown

Download the Elephant in the Room now!

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So Many Pioneer Deck Lists!

With not one but two Pro Players Tours on deck this week, MichaelJ and Patrick pore over a ton of the sweet new Pioneer deck lists enabled by Theros Beyond Death.

… And there sure are a lot of them!

With, and Against, Heliod, Sun Crowned

One half of an infinite combo in Pioneer

There is perhaps no more important addition to the pantheon of Pioneer deck lists than Heliod, Sun Crowned and Walking Ballista.

The basic combination is simple: With two or more +1/+1 counters on Walking Ballista, you can give it lifelink with Heliod, then remove a counter to shoot the opponent for one. They will take one, the lifelink will return one life to you, triggering Heliod… Who will in turn put a +1/+1 counter on the Walking Ballista. Two cards, infinite damage potential and infinite life!

But what is the best shell to play this powerful pair? In this episode we discuss…

  • Multiple White Weenie variants… Both a Devotion-based one, and a more “Soul Sisters” flavored take on life gain
  • Splashing green for Collected Company. If you’ve got Benalish Marshall, you can even Collected Company for a 0/0 Walking Ballista… That will live! Worst case, if you make it to your next turn, you can start putting +1/+1 counters on it the hard way.
  • A defensive enchantments style with Leyline of Sanctity to power out Nykthos, Shrine to Nyx.

How do you fight against this combo? We discuss…

  • Fragmentize – Which might be better against the artifacts of Izzet Ensoul, if not an instant for fighting Heliod
  • Erase – Equally one mana, but much better against the indestructible half of this dangerous duo
  • Deicide – Two mana… But strategically relevant in the new world

Pioneer Deck Lists with Chronic Flooding and Lotus Field

Thassa’s Oracle

If you can whittle your library down to nothing, a solo Thassa’s Oracle will win the game on the spot. With Underworld Breach, you can even Mill your Thassa’s Oracle and get it back for the win, later!

This combo is potentially quite fast… But also susceptible to many angles of defense. Learn all about them in this week’s episode!

Inverter of Truth for Thassa’s Oracle

One of the most exciting new strategies is a Dimir Control deck that wins with Inverter of Truth into Thassa’s Oracle.

Inverter of Truth is just a 6/6 for four mana… So it’s kind of already awesome. The fact that it can instantaneously give you a tiny library for the Merfolk Wizard setup creates tons of cross-strategy incentive. Dig Through Time can make your library even smaller, while setting up offense or defense.

This one’s an archetype to watch!

Plus all the Red Decks, Bring to Light, and sideboard strategies you’ve come to expect. What are you waiting for? Check out “So Many Pioneer Deck Lists!” immediately:

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